GamePatchNote Digest
Endless Sky Patch Notes — October 25, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This is a stable release, focused on fixing bugs and making some other small improvements.
Some changes include:
- Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there.
- There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter.
- Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized.
- When landing, planetary security will no longer scan parked ships for illegal outfits.
- Animations of features in the HUD are no longer affected by the "pause" or "fast-forward" commands.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog.
A special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @beccabunny, @Deltaspace0, @LixiChronikouOriou, @reticent-rem, @Saugia, @TheGiraffe3, @thewierdnut, @tibetiroka, @TomGoodIdea, @warp-core, and @xobes.
Don't forget that for each pair of major releases, we have a feedback box, so you can comment on the larger additions and changes in the game, or in general. The one for 0.10.13/14 can be found here.
There's also a discussion post on GitHub as another place to chat about the update. And, finally, there's also a blog post for this release.