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Patch 4.0.1 out now
October 26, 2017by SixteenTonsEntertainment
GamePatchNote Digest
Emergency 2016 Patch Notes — October 26, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New Patch just before the release of EMERGENCY 20

While we are celebrating the anniversary of the EMERGENCY series with the upcoming EMERGENCY 20, we have also developed a new Patch. Patch 4.0.1 contains numerous improvements and bugfixes for EMERGENCY 5, EMERGENCY 2016 and EMERGENCY 2017. The update will be delivered via Steam automatically.
Patchnotes:
Gameplay & GUI
- Fixed buildings in Cologne and Hamburg that were difficult for Firemen to enter
- Fixed rare issue with disappearing mouse cursor after curscene in the Oktoberfest event
- Improved interactions between diver and boat
- Collapsed buildings are now marked on the minimap
- Many small improvements to usability to make units more responsive
Graphics
- Wind turbines now turn the right way
- Fixed animation issues with the police dog handler
- Fixed off-center text in some loading screens
Multiplayer
- Compatibility with EMERGENCY 20 established
- Missing persons are now displayed better for clients
- Improved lighting of vehicles for clients
- Fixed rare issue where no treatment was possible after decontamination
- Improved stability of multiplayer server
- Fixed overlapping windows in the ending screens
World Builder
- Added searchable tags
- Added search function to the project section
- Fixed crash when deleting a navigation-map in the Navigation Map Generator Tool
- Improved usability
Online Editor
- Improved project management
- Fixed disconnects when importing a project
- It is no longer possible to open maps of currently inactive projects, since this could lead to terrain display problems
- When opening maps in write-protected projects we cut the connection tot he server for security reasons
- When opening write-protected maps or logging into an admin account the menu will appear red and a tool tip has been added
- Fixed issue where sometimes a new project would not show up in the clients project lists until the server was rebooted
- Fixed disconnects when importing a project
- Expanded project management
- Newly created project will be visible only to the user who created it
- Added "OwnerUserLogin", "RestrictedUserAccess", "ReadOnlyUserLogins" and "ReadWriteUserLogins" to manage project access for users
- Newly created project will be visible only to the user who created it
- New map dialogue
- You can now create a new map based on the copy of an existing one in the online editor
- Added information to the dialogue when cloning a map
- You can now create a new map based on the copy of an existing one in the online editor
- Improvements to asset management
- Asset modification dates internally saved in UTC will now be displayed correctly in local time
- Map assets can now be renamed by administrators
- Terrain assets are now handled by the online editor server
- Terrain source assets are now compressed
- Improved GUI when deleting assets
- Asset modification dates internally saved in UTC will now be displayed correctly in local time
Modding