Elin Patch Notes — May 18, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
■ 5/18 2026 EA 23.307 Stable
After updating the stable version, Mods from previous versions may stop working or behave strangely. If you notice unusual behavior, please try disabling Mods and test again.
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* Added melee variants for NPC "Big Daddy". Also, when Big Daddy spawns, there is now a rare chance for two to spawn at once.
* Added the tool "Crowbar". Added its initial recipe as well. Crowbars can now be used to pry open chests and similar objects. The speed of prying depends on the crowbar's hardness, while the chance of destroying items inside depends on the PC's Strength and the target's lock level. When prying something open with a crowbar, the amount of orens and similar contents inside is always reduced by 20%.
* Added NPC "Unseen Hand". It will always spawn during the Festival of the Dead in Kapul.
* Added a new tile type, "Floor Decor". It can be crafted at the floor workshop. Floor decor tiles are placed over floors, allowing things like road curbs, flower bed borders, and hedge borders to be represented.
* Added "Extra Race and Class Expansion" to the "Experimental" tab in settings. Adventurers can now be created with almost every race.
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* Added flavor images to items under "Important Items" in the journal.
* Added an illustration of Demitas to the shipping screen background. Also, when certain conditions are met, a mini figure of a certain NPC will appear in the background.
* Added an illustration of Kettle to the shipping screen background.
* Added the race "Alien".
* Added the feat "Thousand Aberrations".
* Added the feat "Cancer".
* Added the stance "Fox Cub Regression". Granted when worshipping Horome.
* Added the condition "Mother Seek".
* Added 6 monster types.
* Added 1 named monster.
* Added 1 neutral NPC. Placed in Derphy and Specwing.
* Added 1 NPC type. (Unseen Hand)
* Added the enchantment "Holy Conversion".
* Added the red book "Adventurer's Weekly Issue 21: Resistances". Added to Moyer's shop.
* Added the red book "Adventurer's Weekly Issue 22: Marriage". Added to Moyer's shop.
* Added the furniture "trophy".
* Added the furniture "(wall-mounted) gargoyle statue" and 3 skins. Added its recipe as well.
* Added 2 types of furniture "drawing paper (medium)". Added their recipes as well.
* Added back graphics to 4 types of furniture "bookshelf".
* Added back graphics to 3 types of furniture "shelf".
* Added back graphics to furniture "locker".
* Added back graphics to 2 types of furniture "rack".
* Added back graphics to furniture "stone shelf" and "stone chest".
* Added back graphics to furniture "wardrobe" and "modern rack".
* Added back graphics to furniture "rack".
* Added back graphics to 2 types of furniture "votive candle stand".
* Added back graphics to 5 types of furniture "display shelf".
* Added the equipment "angel halo". Set as a rare drop for the race "Cupid".
* Added the equipment "school swimsuit".
* Added the equipment "★dangerous swimsuit". Added to Miral and Garokk's limited stock.
* Added the equipment "Celestial Blade". Set as the initial equipment of NPC "Invisible Hand".
* Added the equipment "holy grail". Set as a rare drop for priests and others.
* Added animation support to floor tiles. Also added animation and sound effects to magma floors.
* Added 2 types of floor tile "cute floor".
* Added 1 type of floor tile "plain floor". Set as an initial recipe.
* Added 1 type of floor tile "carpet".
* Added 1 type of floor tile "tricky floor".
* Added 1 type of floor tile "stone floor".
* Added 1 type of floor tile "brick floor".
* Added the floor tile "field".
* Added 2 types of floor tile "tile floor".
* Added the floor decor tile "stone border". Set as an initial recipe.
* Added 4 types of floor decor tile "curb". Set as initial recipes.
* Added the block frame "egg". Also changed the names of several block frames, such as wooden frame and iron frame.
* Added the commands "AddBodyPart" and "RemoveBodyPart" to the console. Also marked the "FlyMode" command as a cheat.
* Added 2 achievements.
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* Added a "Deliver All" button to the delivery box for harvesting requests.
* Creatures born from eggs or cocoons now inherit the hostile, neutral, or friendly state of the egg or cocoon.
* Even when worshipping Horome, the "Mama" dialogue option will no longer appear unless the PC is in the baby state or the Mother Seek stance.
* When an NPC witnesses a crime and calls a guard, they will now always call the nearest guard.
* Added limits to the number of turns for debuffs and status effects. Debuffs with turn limits will now state this in their tooltip, except those with a limit of 999.
* Changed the damage effect for the Nether element.
* Added or newly placed treasure chests in several towns and other locations.
* When "Add distant zoom" is enabled in camera settings, the camera can now zoom out even farther.
* When sword magic is triggered by a talisman, Long Sword skill now also gains experience.
* Changed the damage calculation method for the Song of the End.
* Brushing residents and livestock is now less likely to make the target frightened.
* Reduced the generation rate of failed dishes to 1/5 of the previous rate.
* When fire magic cooks items on the ground, higher magic power now makes failed dishes less likely to be generated.
* Expanded the types of unique NPCs that can appear in party venues for performance quests.
* Some weapon enchants can now be applied to armor. This mainly applies to explicitly set enchants on artifacts, rare equipment, and similar items. Weapon enchants on armor now activate with all weapons.
* The internal level of most flag-type enchantments no longer changes based on the item's generation level.
* Characters other than the PC no longer use telekinesis on items.
* Floor and floor decor tiles held in hand can now be placed on ground where seeds have been planted.
* Added the item categories "Field" and "Floor Decor". Changed the category of the "field" tile to "Field".
* Field tiles can now also be crafted at the floor workshop. (Experimental)
* When using a watering can on yourself while standing on a field, if you are on fire, extinguishing yourself will take priority over watering the field.
* Walking over magma floors now sets things on fire. Objects on magma will also ignite.
* Added descriptions to various tile and block items.
* Adjusted the crafting level requirements for several floor tiles. Also renamed some "tile floor" tiles to "cute floor".
* Improved the drawing order of autotile-type tiles.
* Painting filters are no longer applied to drawings made on drawing paper.
* PNG files can now be loaded directly when painting on drawing paper. Also added the initial Drawing folder and several sample images to the Custom folder.
* The window size when painting on drawing paper (medium) now automatically scales based on screen size.
* Sparkles are no longer displayed when named NPCs are mimicking something.
* Slightly increased the list size in the crafting window.
* Added Holy resistance to the races "Cupid", "Spirit", "Wisp", and "God".
* Added the aquatic feat and Swimming skill to the race "Frog".
* When the feat "Killer Instinct" activates, it now grants the ambush state.
* Allies with the feat "Wall of Flesh" will no longer intercept attacks against anyone other than residents or allies, such as attacks against neutral NPCs. Also, when intercepting damage, they now take 1.1x the original damage.
* When a character has the feat "False Face", they will turn into a taxidermy item in their inventory if possible.
* Allies with the feat "False Face" will now accept taxidermy directly from the inventory.
* Damage from the spell "Miasma" now also applies the caster's resistance penetration effects.
* Removed the Holy Veil effect from the spells "Holy Light" and "Vanquish Hex".
* Added a "high chance to remove curses" effect to "Holy Light".
* Added an effect to "Vanquish Hex" that halves the strength of curses it fails to cleanse.
* Added the text "also affects mounted allies" to the tooltip for the spell "Levitation".
* When using the ability "Devour", genes are now more likely to receive body parts when the user has fewer body parts. Hand and torso parts are also prioritized.
* The ability "Human Guise" can no longer mimic NPCs that occupy multiple tiles, as this may cause glitches.
* The condition "Human Guise" can now also mimic the appearance of PCC characters.
* NPCs in the "Human Guise" state, excluding residents and allies, can no longer be searched.
* NPCs affected by the "Fear" condition now have a chance to shake off fear if their path is blocked and they cannot move.
* Slightly reduced the spawn rate of NPC "Phantom Killer".
* When NPC "Phantom Killer" spawns, there is now a low chance for it to turn into "Unseen Hand".
* NPC "Wandering Merchant" no longer spanws in sparring maps.
* Reduced the spawn rate of NPC "Caladrius". (Since its exposure level is rather high.)
* Reduced the spawn rate of NPC "Messenger of Death". (It seemed troublesome if too many were summoned through undead summoning and similar means.)
* Set "Jindouyun" as the rare loot for NPC "Electric Cloud".
* When hostile to NPC "Big Daddy", other Big Daddies on the map will also become hostile.
* Changed NPC "Alien"'s attribute to Acid. Also changed its race to Alien.
* When the enchantment "Chivalry" activates, the damage intercepted is now reduced to 0.9x.
* Added the description "Cannot ferment" to the food trait "Slice". Also, dishes made with fillets no longer become fertilizer when placed in a fertilizer box.
* Adjusted the price of the equipment "scoring stick".
* Set the dice value of the equipment "Kogitsunemaru" to 0.
* Darkened the graphics of furniture "(non-wall-mounted) gargoyle statue". Also adjusted its required crafting level and other values.
* (English version) Changed the name of NPC "crownfish" to "clownfish".
* Updated the Chinese translation.
\ (Thanks to DK)
* Integrated "Visual PCC Picker" into Elin. Icons were created by mo. (Thanks!)
* Integrated the BGM replacement and addition features of "Custom Whatever Loader (CWL)" into Elin. Also added a simple BGM replacement feature.
* Improved compatibility with outdated mods. (Integrated CWL's SourceData compatibility loading mode.)
* Added an API for BGM playlist operations.
* Added support for features such as custom books.
* Removed lookup by SourceMaterial rows.
* Improved error handling for mods.
* Changed the priority handling when loading translation text from mods.
* Fixed an issue where weapons and similar items added by mods could have misaligned positions.
* Fixed an issue related to mod package IDs.
* Fixed compatibility issues with old mods.
* Added and fixed various other mod-related features.
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* Fixed an issue where, during brushing or taming, lower difficulty made the target more likely to become frightened.
* Fixed escaping during Moon Gate map information retrieval, as well as server-side escaping.
* Fixed an issue where, when succubi gained potential experience from having fun, gaining 0 experience would display that the potential value had decreased.
* Fixed an issue where, when hands grew back after having no hands, a weapon held in one hand would appear in both hands on the PCC.
* Fixed an issue where, when mimicking NPCs whose color changes by attribute, such as hounds, the attribute color was not reflected in the graphics.
* Fixed an issue where reconstructing equipment with a skin set would reset it to the default skin.
* Fixed an issue where the red book "About the Fox Tribe" placed in Nefu Village still had the NPC-owned flag.
* Fixed an issue where the resistance bonus value shown in the tooltip for song magic differed from the actual bonus value gained.
* Fixed an issue where genes could be implanted into characters whose original gene slot count was 0.
* Fixed an issue where the appearance conditions for shipping screen background illustrations were slightly incorrect.
* Fixed an issue where colors could not be properly obtained with the color picker in the color selection window.
* Fixed an issue where highlight animations could become misaligned when placing animated furniture and similar objects.
* Fixed an issue where playing as the race "Demigod" could sometimes fail to take over an altar of Eyth.
* Fixed an issue where the "Dark Concealment" state was not removed when shooting.
* Fixed an overflow related to investment.
* Other minor fixes and adjustments.
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* Since back graphics have been added to several pieces of furniture, furniture already placed in bases may now be facing backward. In that case, please manually change its direction.
* Some items sold by Miral and Garokk may have their acquisition method changed to subquest rewards and similar sources in the future.
* Even when the extra race expansion option is enabled, "Cat God", "Machine God", and "Undead God" are currently not unlocked, as they are quite OP.