Einlanzer Patch Notes — November 17, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Adventurers,
A new update for Einlanzer is here!
In this patch, a few things the community has been asking for has been implemented. First, all skills and magic have been rebalanced so the Defense and Magic Defense stats simply do more. You will see this reflected mostly in how much damage tanky heros take. However, tanky enemies will take less damage from your attacks as well!
Next, every major dungeon now has a "fast-travel" option once the dungeon is completed. You will never have to pointlessly trudge back through a dungeon again after defeating the boss unless you want to.
Lastly, I was shocked to hear players who defeated the extreme difficulty secret last boss Saul-Rious say he wasn't *that* hard. Well... for you folks out there who said that... prepare to have your butts handed to you by Saul-Rious (Prime). Once you defeat Saul-Rious once then travel back to him again, you'll have the option to challenge Saul-Rious (Prime) who has more attacks, gets two turns every round, and higher stats across the board. Good luck! *evil laugh commences*
Update Specifics
- Rebalanced all skills and magic so defense and magic defense are more effective
- New insane difficulty secret final boss Saul-Rious
- Fast-travel option in every major dungeon
We here at Nostalgia Addict Games (all two of us) wanted to update you on our next game: Divided Reigns! Development is going fantastic and we're making great progress. Mid 2020 looks like our release date. Here are some screenshots to whet your appetite.
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