GamePatchNote Digest
Eden Rising Patch Notes — May 17, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hi Wardens!
Eden Rising is NOW LAUNCHED! Woooooo!
We now have a free-to-play version with no microtransactions, the Explorer Edition, and the Ascendant Edition for $24.99 US! You can also pick up the new and improved Crystal Weapons Pack as DLC for $6.99 US!
From the Eden Rising team, thank you to all of our Early Access supporters! Your input and energy has been invaluable on the journey to make Eden Rising the best it can be!
Stay tuned in the future for updates, but for now, please join us in celebrating the launch!
Patch notes below. :)
- The Eden Rising team
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PATCH NOTES v1.0.0
FEATURES AND POLISH ITEMS
- Created a free to play version! Welcome new players! :)
- Created the Ascendant Edition! Welcome players old and new!
- Created new DLC: the Crystal Weapons Pack!
- Created new Steam achievements.
- Updated the starting questline for all new characters: New quests, new cutscenes, new rewards!
- Updated the Chimera Prime and Irradiated Chimera Prime -- new attacks, new animations, new VFX.
- Added a warning for new players when accessing the Browse Worlds list for the first time.
- Added spawn protection when logging into a world; moving or attacking will disperse the protection.
- Players joining a server that has reached the Valley Crucible will now teleport to be near the host and skip the tutorial.
- Added two combat glove forge trees and improved the Repair Glove. Equip one for even more variety in your combat styles!
- Re-added the improved Symbiote Rod as a reward for a new arena.
- Updated server browser and added filters to search.
- Added the ability to specify the server language (does not affect in-game localization).
- Full weapon balance pass, including significant improvements to ranged weapons (see below).
- Balance pass on blueprints, including a significant reduction in costs for top-tier defenses.
- Increased the duration time on special attacks for melee weapons.
- Reduced size of damage and critical hit numbers, so fighting groups is not overwhelming.
- Converted the Power-saving Ballista to the Rad Ballista.
- Added Turret++ factories and bulb gardens for the final siege.
- Polish pass on the final boss' abilities and updated VFX.
- Balance pass on monster populations in the Fungal Preserve and Shattered Causeway.
- Improved the razorgnat zone in the Fungal Preserve and updated their VFX for clarity.
- Added new telesite towers to the Fungal Preserve cave.
- Adjusted Fungal Preserve cave monster population.
- Updated the lair VFX.
- Improved blending between monster animations.
- Polish sound pass for monsters, weapons, UI, etc.
- Added a cone to the minimap to show which way the camera is facing.
- Polish pass on the ground textures.
- Optimization pass on vegetation.
- Updated the Main Menu to show available DLC if players don't own it.
- Updated the game logo and game icon.
BALANCE UPDATES
- Fixed the all weapons in the polarity and conversion rod trees to correctly use their 4 step combo.
- Conversion rod heavy attacks now correctly build the special meter.
- Healing from the Parasite Glaive's life steal now provides a consistent value across all upgrades.
- The Gauss Slinger's special shot is now available on a correctly reduced cooldown.
- Normalized all DoT damage so that it is consistent and is no longer multiplied or mitigated based on the direction of its initial application. DoTs will also no longer be multiplied by withering turrets or similar effects.
- Base Damage done by most DoTs has been increased.
- Bleed effects from the Razor Glaive and Razor Bident can now stack.
- Bleed effects from the Saw Glaive and Saw Bident can now stack.
- Bone Hammer now completely penetrates armor, but no longer applies armor break.
- Chitin Hammer now correctly increases the aggro generated by the wielder.
- The Chitin Hammer now applies the Cripple effect (damage debuff) with its heavy attack, base damage has been adjusted accordingly.
- Null stack weakness now only applies to null weapons, and null weapons no longer count as electric.
- Damage debuffs have been unified under the cripple status effect, these effects no longer stack but applying a new status will refresh the duration of the most potent of these debuffs.
- Weapons in the Bone Bombard tree now completely penetrate armor.
- Normalized the Damage on Polarity Weapons.
- Improved the Damage over Time applied from the alternate phase of the Gemini Batons, Phase switching out of the alternate phase will also leave a short additional Damage over Time effect.
- Combo steps 1 - 4 with all Glaive weapons now increase the special meter by a slightly lower amount, combo step 5 increases the special meter by a slightly higher amount.
- A larger proportion of the damage dealt by the Strombringer Bident is assigned to its Chain Lightning effect.
- Alkali and Corrosive monsters now correctly have fire resistances as indicated by their bestiary entries.
- Increased the multiplier for successful backstabs for all weapons in the Claw Bident branch.
- Adjusted the base damage of the weapons in the Claw Bident branch to better suit their purpose.
- Increased the damage multiplier on the Polarity Bident's discharge.
- Increased the critical damage done by hitting weakspots with weapons in the Chitin Slinger tree and adjusted the base damage of these weapons.
- Added Radiation buff stacks to the standard attacks of weapons in the Gamma Slinger tree.
- Increased the damage of all Bombard weapons to be more competitive against Slinger weapons.
- Reduced the damage dealt by un-aimed blast shots on all Slingers so that precision shots are more optimal.
- Weapons in the Bone Bombard tree take longer to charge their shots but deal significantly higher damage.
- Fragmentation Bombard has a larger blast radius.
- Special shot from the Quake Bombard has a more powerful stun effect.
- Napalm Bombard now correctly deals fire splash damage and applies burning through the special attack.
- Increased the strength of the fire vulnerability debuff applied by Firefeeder weapons.
- Circuit charger can now hit an additional target with chain lightning.
- Infectious Slinger special attack now reliably behaves as described.
- Cloudkill Bombard and Glaive special attacks now behave as described.
- Static Storm special attack now behaves as described.
- Increased the Damage over Time dealt by Corrosion and Radiation.
- Reduced the base damage of corrosive and radiation weapons.
- Added additional damage alongside corrosion stacks to the Corrosive Cloud applied by Cloudkill weapons.
- Slightly increased the rate of radiation application from the Radstrike Glaive.
- Increased the rate of corrosion application from the Acidburst Glaive.
- Increased the corrosion applied by the Corrosive Glaive's special attack.
- Significantly increased the Damage over Time caused by Burning.
- Reduced the damage done by the Blazestorm Hammer's Fire Spiral, but the attack now causes targets to burn.
- Slightly reduced the base damage on Fire and Electrical weapons.
- Burning status from Pyro Slinger, Infernal Slinger, Napalm Bombard, Blazestorm Hammer, and Igniter turrets is now able to stack.
FIXES AND ADJUSTMENTS
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