GamePatchNote Digest
Dungeon World Patch Notes — April 7, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New Monsters
Thief
A weak creature that appears near shrines when you make deals with the Fairy Queen. It will steal your items from a safe distance and then run away—chase it down and kill it to get your items back!
Nest
After the first year (or through a secret interaction), you will see monster nests in the middle plane: if you are within their range, they will order nearby monsters to attack you... and if there are none, they will spawn them! The monster that appears depends on the last important day (Soul, World, or Magic), and you can add it to your party if you bring an item it likes!
New Group Members
Skeleton
An extremely resilient skeleton. However, since it is not alive, it cannot be healed in any way. Find it in a monster nest after the Soul Day.
Slime
Thanks to its moist body, it grants the party immunity to fire and terrain damage (lava, swamp, etc.). Find it in a monster nest after the World Day.
Thief
If you have this mischievous monster in your party, sometimes it will steal the item an enemy is carrying just by attacking them. Find it in a monster nest after the Magic Day.
Quality of Life Changes
- Units that take damage now have a small animation and "throw into the air" a number to indicate how much damage they received.
- Old saves will no longer be locked and can be updated to include future version changes (mainly unique spawns at the beginning of the game and hero actions with certain units).
General Balance
- The bomb now destroys mountains and walls up to 4 tiles away (damage and fire still apply up to 2 tiles).
- Frozen season ice no longer breaks when stepped on, only when bombs are used.
- Skeletons now leave an empty corpse when they die.
- The attack range of the towers has been increased; it is now 3 spaces.
Bug Fixes
- When upgrading HP, hearts would stop displaying after 8 (visual issue—your actual HP was working correctly). This has now been fixed for the maximum number of hearts (12).
- The player could not attack magic spiders or magic wyrms. This has been fixed.
- Minor bugs that caused cutscenes and some menus to overlap have been fixed.
- Fixed a bug where your heir would gain more HP than you had.
- Fixed a bug where units would sometimes overlap and/or you couldn't interact with them.