Dungeon Rats Patch Notes — September 15, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Repeating the announcement as the old one expired:
Lately we’ve been getting a lot of negative reviews from people disappointed with Dungeon Rats because it is just a tactical combat game and lacks the storytelling and quest design we had in The Age of Decadence.
"Age of Decadence is a great game, but I just couldn't get into Dungeon Rats. There's almost no story, just fighting, and it's nowhere near as fun as I hoped it'd be."
“Not sure why they decided to make the follow up to one of the best crpgs I've ever played a boring and relentless combat slog with almost zero story."
“There’s not enough to do outside of combat. Dungeon Rats features no puzzles, no merchants, a minimal number of dialogues, and a extremely slim amount of exploration. I spent 99% of my game time in combat. I never expected the designers to make another Age of Decadence, but I expected to have more things to do and more things to think about outside of combat”.
"AoD is a good game. This is simply the combat part with maybe a total of 2 a4 with text. There’s nothing new that spice anything up from AoD combat."
"Being a massive fan of Age of Decadence I was really hoping this was going to be a good game but to be honest I am disappointed, No character choices no interactions all there is, is fighting which quickly becomes repetitive. You are always outgunned never have enough resources to heal so frankly disappointing."
"We waited for a sequel to AoD but got this generic crawler stripped off all features of the previous game."
“It's not like Age of Decadence; no charme - only slightly unfair fights and a shallow story”.
Disappointing players who bought our game hoping to enjoy it and have a good time is bad enough, but worst of all is to disappoint someone who was previously a fan of our work.
So, first, let’s start with a prominent disclaimer that hopefully will make sure that no one buys Dungeon Rats expecting something more than what it is:
Dungeon Rats offers nothing but tactical combat for people who like tactical combat a lot. If you don’t like tactical combat or if you want more than just combat, I’d suggest skipping this game and buying something else. While we do want to sell more copies, we don't want people disappointed with what they buy.
Second, we want to explain why Dungeon Rats couldn't be a game like The Age of Decadence. Full-scale RPGs like AoD will always be our main focus but they take 4-5 years to make. In-between we’ll have 10-month “windows” while the next game is in pre-production – just enough time to put together a tactical game using the existing systems and assets but not enough time to do anything else. By their very nature, these smaller games, like Dungeon Rats, can't contain the kind of breadth and variety that our larger games like AoD and The New World have.
We made Dungeon Rats in hopes that a game with challenging tactical combat would be interesting enough to stand on its own. Our distant plan is to make a similar, even more tactically deep follow-on to The New World. But if our fans don't like that kind of game, there's no reason to make it.
So, we'd value hearing more from all of you -- those who liked the game, and those who didn't. If it’s not what most people want, then we’ll file it under ‘failed experiment’ and stick with full-scale RPGs from now on. If, however, most players who bought this game did enjoy it and would like to see more of such games in the future, we’d appreciate if you let us know by writing a review, no matter how brief.