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Patch 7.1 Released
December 3, 2014by [TrendyEnt] iamisom
GamePatchNote Digest
Dungeon Defenders Eternity Patch Notes — December 3, 2014
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Bug Fixes
- Achievements: All achievements should now be working on playverse and steam
- The Honorary Hero achievement has been removed
- EV Buff Beam: Removed an incorrect sound effect from towers being buffed
- Harbinger: Toned down the alpha on the Enrage state particles to reduce “blown out” look
- Wasp Queen: Now functioning properly on 3 to 4 player Hardcore Nightmare Modes.
- Infected Ruins: Various collision fixes
- King’s Game: The Defender’s Forge no longer floats in the wrong orientation
- Mixed Mode: Wave messages no longer display after map completion
- Mixed Mode: Fixed UI errors when repeatedly entering the Main Menu
- Dark Elf Warrior: Readjusted the elemental resist VFX socket
- Amulets/Consumables: These now show up a blue/yellow color on minimap
- Enrage Aura: Previously, if a Monk placed an Enrage Aura and then left the match and re-joined, his Enrage Aura would not function. We fixed it so that it will continue to function properly.
- Players can no longer instantly skip waves by rapidly swapping characters
Known Issues
- Artifacts are not properly being rewarded on Boss Rush