Dungeon Crawler Patch Notes — February 13, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings adventurers,
Roughly 3 years after the initial commit in our Dungeon Crawler repository in January 2019, we are happy and proud to finally present our first PC title on Steam. The game is planned to go live on February 22nd, however a delay to February 25th is probable due to the given timeline frameworks.
As an indie studio of 3 - all working outside the gaming industry spending only their spare time on game development - it's been quite a ride for us with lots of ups and downs in between. Due to RL, we paused development in March 2020 and picked it up only 19 months later in December 2021, when we decided that this game should not remain unfinished. So, here we are, 3 years later.
The idea for Dungeon Crawler was based on our common childhood experiences with pen and paper and tabletop games, back then when PC games were still in their very cradle. We wanted to create a casual game without pretending too much of a story (as everybody has numerous stories on their minds for sure) but focus more on elements like round-based combat, loot and level ups.
The result is a casual rogue like dungeon crawler that comes in tabletop visuals and encourages players to try themselves without being afraid of failing fast. In fact, you will most probably fail a lot, before you can make it to the final boss, and even after succeeding, there are still different pathes and play styles you can explore using different combinations of early perks.
An earlier version was released on a WebGL gaming platform and we submitted a pre-release candidate for the Finally Finish Something Game Jam in January 2022.
We hope to provide you with a nice atmospheric casual single player gaming experience with some entertaining hours of dungeon exploration PvE.
Good luck and safe travels! Keep in mind, death is not ultimate...
- Jinxi Games