Drug Lord Tycoon
Patch notes · News · Live player count
About
Start from nothing and rise to the top as you expand your criminal empire in Drug Lord Tycoon.
Media Gallery(13)
Patch Notes & Announcements(14)
MINORSmuggling patch
> Fixed an issue where you were unable to transport product to the Pine Street warehouse> Fixed an issue where smuggling routes would almost always fail
MINORAchievements
AchievementsThe amount of achievements in the game has been lacking, so we’ve made a few more. And we’d love to make even more, so tell us some ideas for achievements you’d like to see in the game, an
MINORPassive production and bulk selling
Passive producitonThe legacy version of Drug Lord Tycoon already had a version of passive production. But since the overhaul this feature was temporarily removed while we reworked it. Each warehouse c
MINORPatch for January 13.
List of changes+Added winning sound to the slot machine +Added info UI when looking at workers +Added countdown to worker boosts +Added a compass marker for Nasir’s house >NPCs now leave shops when th
MAJOROverhaul Release Patch
Quick fix of some of the issues reported after the release of the first part of the overhaul.Fixed bills not counting correctlyFixed not being able to open the door to exit the nightclub sometimesFixe
MINORDrug Lord Tycoon Overhaul (Part 1)
The early version of the Drug Lord Tycoon overhaul is now available.This update is a major rebuild of the game’s core systems. It introduces a new foundation for production, progression, and future co
MAJORDrug Lord Tycoon overhaul release announcement
The Overhaul Teaser TrailerToday we’re revealing the first look at the upcoming overhaul for Drug Lord Tycoon. This update has been in development for a long time, and it's the most fundamental rework
MINORThe Future of Drug Lord Tycoon
🧪 The Future of Drug Lord TycoonMany of you have noticed that we have not released an update for Drug Lord Tycoon for a couple of months now. Many of you have been worried that we have abandoned the
MINORPassive Production
Passive Production Passive Production allows your properties to continue producing even when you're not present. This makes it possible to produce drugs over time without having to actually be at the
MINORPatch for Jan 31.
Patch notes: +Added unique icon when plants are affected by sprinkler * Fixed weed workers not being able to identify empty drying racks * Fixed meth workers targeting the same cooling station * Fixed
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