Dreadhunter
Patch notes · News · Live player count
About
Plough through hordes of deadly monsters and defeat vicious bosses in an intense fast paced shooter RPG where all items are “legendary”, levels are ever-changing and combat is razor-sharp.
Media Gallery(20)
Patch Notes & Announcements(63)
MINORMeteor Shower
Rain down a devastating onslaught of blazing Meteors upon the battlefield! The new Meteor Shower ability has arrived with a fully developed, customizable ability tree.And no more running out of ammo i
MINORUI Improvements
While working on Act IV, we've improved the loading screens with loading animations and background images. Unlocking new nodes on the Skill and Ability trees is now also more satisfying thanks to a ne
MINORBall Lightning
New ability just landed! Ball Lightning is a highly customizable, low-cooldown ability that allows you to spawn all kinds of electric effects onto the battlefield. Individual Ball Lightnings move on t
MINORLightningstorm
We know it’s a sci-fi game, but we started out by implementing a ranger character, then recently added systems for a warrior—and now, finally, a sorcerer!A brand-new epic Lightningstorm ability is her
MINORThe Gladiator
Dreadhunter has always been mainly a twin-stick shooter. But after the melee combat rework, we’re introducing a variety of melee-focused item variations that finally make melee a fully viable option!C
MINORLet it burn!
20 new fire related items including 3 guns are here! Long story short, check them all below. Also new fire related skill tree nodes were added and Fire weapons branch created.-------------------------
MINORBigger and better skill tree
The skill tree is finished! We’ve added tons of new nodes, especially the big ones, reordered some existing ones, and wrapped up all the remaining “work in progress” bits. You’ll now find more meaning
MINORMelee Charged Attacks
Soulslike melee combat, no speed and flow compromises? sure! This is the biggest gameplay change we’ve made so far. We’re introducing Charged Melee Attacks into Dreadhunter’s razor-sharp combat experi
MINORMelee & QoL
Melee was never really the primary way of fighting in Dreadhunter, but step by step we’re finding ways to make it more and more fun. That means tweaking and changing how enemies behave when they get u
MINORNice Things
While we’re busy working on Act 4, we still make time to polish up smaller things here and there—slowly but surely getting the game closer to that shiny 1.0 release quality. It might not look like muc
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