Dread Dawn Patch Notes — May 17, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Item names are now directly displayed in the item descriptions within the backpack, eliminating the need to click for identification.
Removed the navigation and prompts guiding players to the attic at the start of the prologue to prevent confusion.
Enhanced the types of zombies respawning during survival mode hordes, making tower defense more random and unpredictable.
Added hordes and some special infected to the central area of the main city to create a more tense and exciting exploration experience.
Changed the arrangement of item names, descriptions, hints, and prices within the backpack to an alternating-row display for better readability.
Widened the item description box in the backpack; it will now automatically adjust to the left side when nearing the right edge to prevent display issues, allowing for more content in different languages.
Fixed an issue where the chicken trap could still capture chickens after being triggered without resetting—caused by data not being zeroed.
Added the possibility of finding special items (such as special weapons, flares, fireworks, etc.) in some indoor boxes.
Adjusted the size of some UI elements within folders to reduce space usage and increase loading speed.
Fixed the issue where the removal prompt for a construction blueprint remained even after demolition—caused by an incorrect record of construction blueprint quantity.
Optimized radar navigation efficiency, reducing memory and CPU usage through algorithm modification.
Increased the respawn probability of water cups in houses, making it easier for players to reduce thirst during explorations and encouraging indoor searches.
