dotAGE Patch Notes — June 9, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Elders!
Thank you for the great reception of Trade Secrets, I am happy you like the quirky new mechanics! I received a lot of comments in these first days, and I've been reading all of them! I've been especially fond of the stories with the new elders (and of some very weird but funny bugs!)
It turns out that introducing Coins to Pips caused all kinds of quarrels in their world (who would have thought??) and especially made it so that Wanna's story was a tad too harsh. Capitalism seems to have made thinks worse for Pips!
Fortunately for us, Goldlings have decided to be a bit more understanding (or maybe Wanna has been very convincing?) and give your traders more coins in exchange for the cool looking resources you can produce, and decreased a bit the variance of it. That, and she got a buff on research to help you early game.
Also, following your feedback, I've revised the selection balance for Expeditions so that their flow feels better. Expeditions will now appear less likely if you already saw or sent them (unless no other can be found), and this should make cool ones appear more when possible!
Take a look at the whole changelog below to see all changes.
Let me know what you think, I'll be reading feedback and do more balance as needed!
Have fun, and don't forget to pay your Pips! - Michele V 1.10.1 Balance: Buildings
Crops with multi-turn depletion now reduce depletion value only on completion (such as Coffee Field and Tobacco Field)
Exotic Store: increased output from 1 -> 3 to 1 -> 5
Provisioner: Now also sells Fish and Eggs
Herbery: Now also sells Mushrooms
Supplier: Now also sells Water and Coal
Sponsor Office: now produces 1 more Science
Sponsor Hall: now produces 2 more Science. Coin input from 15 to 18
Ore Seller: Ore input from 2 to 3
Liquor Store: Beer production from 1 -> 10 to 2 -> 20. Wine production from 1 -> 10 to 1 -> 30
Toolshop: Basic Tools production from 1 -> 10 to 2 -> 15. Planks from 1 -> 25 to 2 -> 40.
Cookshop: Elaborate Food production from 2 -> 30 to 3 -> 40
Mercer: production from 1 -> 15 to 2 -> 25. added a second Textile 'bulk' production selling 4 items for a discount
Pharmacy: Infusion production from 1 -> 20 to 4 -> 30
Book Store: Paper production from 2 -> 10 to 6 -> 20. Book production from 1 -> 30 to 2 -> 50. Ink production from 3 -> 5 to 6 -> 10
Balance: Resources
Mushroom is now tagged as Nature
Raw Fish is now tagged as Animal
Egg is now tagged as Animal
Balance: Events
Revised selection chance for new Trade Secrets boon so they appear more
Market Insight: replaced bonus from +50% to +1 Coin
Balance: Expeditions
Expedition selection weight is now reduced with the number of times it has previously appeared, and the number of times it has previously been picked
Expedition selection now forces only one expedition to appear at most for tier 2 or 3
Expedition selection now guarantees that at least one can be performed with the base or current Pips
Rebalanced various Expedition tiers for low level expeditions
Increased chance for 'Search for a cure' to appear
Increased potential gain for Exotic expeditions
Balance: Elders
Wanna: Added some Underground Water to the map generation
Wanna: Reduced variance of resource-to-coin values for negative percentage values (now has a 25% chance to get a negative value instead of 40%)
Wanna: Additionally reduced coin value variance during Spring to avoid too big swings in early game
Wanna: Rebalanced base coin value of several resources (Exotic and hi-end resources especially)
Grandma: storage now scales based on game speed. 20% at fast, 25% at default, and 40% at slow
Grandma: reduced starting resources to 8 of each
Darwin: unexplored tiles do not self-deplete at season changes
Darwin: increased chance of Darwin specific expeditions
Darwin: added some new building choices in the jungle
UX
Buildings now list the expeditions they can start
Obtained expedition tags are not shown anymore as obtainable to avoid confusion
Obtained expedition tags are now shown with a tick
Grandma: Renamed various specific search expeditions to give better hints
Bugfixes
Fixed a bug where the 'Big Robbery' expedition would never complete
Fixed a bug where if a Pip would come back home while a rescue party was searching for him, the rescue party would never return
Fixed a bug where Stations would kick the builder out during the building phase
Grandma: only Ripe active crops now count towards the Crop Collector bonus
Darwin: fixed birds being able to generate a null child, breaking expeditions
Darwin: fixed auto-applying pavements on some terrains soft locking the game