GamePatchNote Digest
Dissolution Patch Notes — March 19, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We've been busy here working away on the latest update for Dissolution. Our biggest new feature addition is Singleplayer. Only the Prologue chapter is currently released, and we'll develop more if there is demand for it! The singleplayer mode should help players get into the game and learn the basic mechanics, as well as shed some light on the backstory of Dissolution.

We also have the usual slew of bug fixes and tweaks. See below for the full change log:
Change Log
- Added the Singleplayer game mode and first chapter (Prologue) to the game.
- Reduced the zombie speed and health by about 10%.
- Reduced zombie wave complete payouts.
- Fixed a bug where the Origin Gold skin showed as purchasable in the Armory screen.
- Reduced the waves you can skip through, the highest wave you can start at now is 3.
- When you start on a later wave you should now start with the proper amount of zombies instead of it always being 20.
- Redesigned Reactors Zombies so its much more challenging and on par with other Zombies maps.
- Turrets should no longer try to shoot zombies through walls.
- Added zombie blood splatters to the Decal Lifetime variable.
- Fixed a bug that caused the round end and round start displays to not appear in zombie mode.