Dissolution Patch Notes — July 5, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
-New feature: you can now cancel reloading by melee attacking, throwing a grenade, or switching weapon.
-Removed the bug/unintended feature that allowed you to fly around zero gravity in the inside portions of the ship.
-Fixed an issue where you'd get a new inventory when you were revived, and your armor would be reset.
-Reduce the recoil significantly, and made it a lot less cancerous.
-Added weapon lag in.
-Fixed a bug where the character in the Armory would lock up and refused to turn.
-Added a green tint for your name on the scoreboard, so it's easier to see your ranking on the fly.
-Removed the ability to spot enemies through walls and objects, sorry Shara.
-Fixed the spawning in the vacuum bugs that were so annoying.
-Fixed a bug where you couldn't spawn at Processing on the Reactor level.
-Made it so that guns dropped on death disappear from the game world after 1.5 minutes.
-Fixed an issue that allowed flashbangs to blind people through walls or thick objects.
-Resolved an issue where if you died in the vacuum you'd respawn and instantly die again.
-Fixed the switching weapon system to be a lot less glitchy, and more useable.
-Fixed a bug that caused bullet casings to never despawn.
-Fixed a bug on Lucidity where the service airlock didn't work.
-You can no longer tag dead enemies.
-Reduced the Origin and Scorpion ammo counts from 30 to 10, and reduced the ammo capacity for railgun pistols down to 15 from 20.
-Increased the railgun weapons damage, but decreased the fire rates significantly.
-Decreased the time for item popups to disappear from 1 second to 0.25 second to try and make it more obvious.
-Reduce bullet whiz sound in volume by 33%.
-Also related to this, fixed a bug that caused you to be able to fly around on respawning after dying in space.
-Changing teams now works properly again.
-Reduced railgun vs drone damage buff from +80% down to +45%
-Halved the size of the impact blood splatter decal.
-Fixed a bug that would cause you to die a second time if you died in certain death zones.
-Fixed a bug that allowed you to fire your weapon during the animation of you racking your slide if you emptied out a magazine and reloaded.
-The objective indicators now disappear when you're aiming down sights.
-Fixed a bug that caused high value actors to spawn in placed of low value ones.
-Tweaked the game end code so it should now update your account balance display in the main menu after a round.
-Rebalanced many weapons damage, recoil, etc.
-Fixed a bug that caused some loadouts to spawn with no ammo in the magazine.
-Made the recoil much smoother and interpolated over several frames.
-Attempted a fix for a bug where sometimes drone explosions wouldn't play on their deaths.
-Capture beep now plays even in vacuums.
-Reduced blood decal, bullet hole effects, and bullet casing lifetime from 500 to 180 seconds.
-If an elevator has only 2 stops then you no longer need to hold F to move it, a tap will do.
-Weapon in hand meshes no longer receive decals, so they shouldn't have glitchy blood stains on them.
-Reduced player jump height by 20%
-Patched an issue that caused players to hear suicide drone warning beeps no matter where they were in the map in relation to the drone.
-Fixed an issue with the pistol third person anim blendspace when walking.
-Fixed a bug with error messages appearing on the lobby screen.
-Added elevator call buttons into the reactor levels.
-Increased Type 77 vertical recoil slightly.
-Made the Raid version of the Reactor level a lot less blue and more brightly lit.
-Adjusted the intro order so that the early access warning shows first.