Dissolution Patch Notes — March 2, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We’ve just released build 0.0.9.2 which adds several customization features as well as minor bug fixes and more prototype mechanics.
Special thanks to our very dedicated testers for helping us find new game breaking bugs, and for everyone following and supporting our development: we couldn’t have done it without you. If you haven't done so already, please join our discord community: https://discord.gg/NBuzgar
For anyone who is in the San
Francisco area, we are going to be attending GDC from March 18th to 22nd. Look for us at booth NR3225 in the GDC play area, we look forward to seeing you there!
Patch Notes:
-Added a lobby customization tool in to allow players to customize their game lobby when hosting.
-Removed collision from lights in the elevator shaft. This should stop you from getting knocked through the elevator floor if you stand to close.
-Fixed the revive spawn bug where reviving a player spawned them wherever they died, instead of where their body was.
-Improved several first person weapon animations.
-Attempted a fix for the "grenade surfing" bug.
-Added an icon in to replace the base UE4 icon.
-Improved the pistol first person hip fire animation.
-Added defibs to the Merc starting loadout in Raid.
-Added a new animation in for the rifle melee attack.
-Added a immersion effects for things such as explosions, getting shot, falling, melee attacks, etc.
-Added a weapon tuck system that moves your long guns to the side if there is an obstacle in front of you, instead of clipping through.
-Also added the ability to hold your gun at the low and ready instead of at the shoulder. The default toggle key for this is H. This feature will be more relevant in the future.
-AI can now go through open doorways, before they would tend to avoid traversing open doors.
-Overhauled the weapon lights.
-Attempted a fix for the negative ammo glitch that happens on high latency.
-Fixed a bug where dying from lack of oxygen wasn't replicated or handled by the server in any way.
-Fixed a bug where the capture point holo spheres could lack color when the game first started.
-Lowered the volume of the mask breathing SFX by half.
-Added animations for firing and weapon handling.
-Changed the bullet casing lifespan from 10 to 5 minutes for performance.
-Removed debug text from the server setup screen.
-Increased Melee attack frequency and damage timing
-You can no longer shoot or reload when melee attacking.
-Attempted to fix the airlock glitch which depressurized the map
Thank you again for the feedback and support! Please report all bugs and suggestions to our Discord channel, your submissions are critical for us to improve our game!