1.0 Release Patch Notes
Die in the Dungeon Patch Notes — May 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone!
The wait is finally over! We are incredibly proud to announce that Die in the Dungeon has officially launched into 1.0 on Steam!
The 1.0 update is now live! Let's go over all the changes:
New Features
- Added new playable character: Nera!
- Added new progression system for all characters, featuring up to 10 levels and lots of new unlockables!
- Added new exclusive challenges for all bosses and a new special reward: Boss relics!
- Added special true ending and new true final boss!
- Added new intro and true ending cinematics for all characters!
- Added new level progression pages for all characters.
- Added new unlockable pages 2-4 for all enemies.
- Added D8 difficulty: Decadent Deck.
- Added menu with 3 save slots on the title screen.
- Added new "Max Level" skins for all characters.
- Added new "Dice Knight" skins for Lisver, Mango and Nera to Supporter Pack.
- Added Lisver, Mango and Nera animations to the loading screen.
- Added new dice: Dual Edge Dice → Deal X damage to target enemy. If the final value is odd, gain +X block instead.
- Added new dice: Royal Jelly Dice → Apply Royal Jelly to all slots X slots away.
- Added new dice property: Decadent property → Dice gain +3 extra value. Permanently reduce this value -1 after every use.
- Added new starting relic: Broken Memento → For every block you gain, gain Parry instead.
- Added new starting relic: Unrestrained Potential → If you have no energy left at the end of the turn, gain +1 energy until the end of battle. All dice gain +1 extra value for every 6 dice in your deck.
- Added new level progression relic: Sticky Toe → Every time you draw dice using the Draw button, draw an additional one.
- Added new level progression relic: Rusty Screw → At the end of the turn, gain +1 Bonus for each enemy you damaged on that turn.
- Added new level progression relic: Cult Feather → At the end of the turn, gain X Lucky. Increase this value +1 every time you roll a 0. Reset at the end of battle.
- Added new level progression relic: Symbol of Hope → At the end of the turn, add Loaded to a random dice in your hand until the end of battle.
- Added new level progression relic: Deadly Virus → Poison no longer decreases every turn.
- Added new level progression relic: Twin Stars → Dice with Flash or placed on Haste slots trigger twice.
- Added new level progression relic: Metallic Muzzle → If you don't have any Attack Dice on the board at the end of the turn, multiply x3 Poison of a random enemy.
- Added new level progression relic: Regenerative Genome → Each time you receive 2 or less unblocked damage, heal back that damage.
- Added new level progression relic: Toy Shovel → Dice gain +2 extra value for each locked dice next to it.
- Added new level progression relic: Miniature Crate → If you have 5 or more D8s in your deck, reduce -1 the energy cost of all D8s.
- Added new level progression relic: Fruit Salad → Dice gain +1 extra value for each different property in your deck.
- Added new level progression relic: Frugal Snack → Dice gain +8 extra value if they have no properties.
- Added new level progression relic: Glowing Ruler → Dice gain extra value equal to your remaining energy.
- Added new level progression relic: Bright Key → You can now use energy to draw dice using the Draw button.
- Added new level progression relic: Wooden Spinning Top → Gain X Boosted at the start of the battle. Increase value +1 every time you add dice to your deck.
- Added new level progression relic: Doll Repair Set → On odd turns, gain 2 Pure. When you gain Parry, gain Might instead.
- Added new relic: Shield of Swords → At the start of odd turns, gain X block. Increase this value +1 every time you draw an Attack Dice. Reset at the end of battle.
- Added new relic: Fancy Corkscrew → At the end of the turn, gain +1 Brewmaster.
- Added new relic: Refillable Beer → At the start of battle, gain +10 Brewmaster. Reduce your Brewmaster to 0 after using a potion.
- Added new relic: Goblet of Poison → The first time you use a potion in battle, apply Poison equal to the potion's roll value to a random enemy.
- Added new relic: Wizard Hat → If you have 2 Potions or less at the end of battle, receive 1 random Potion.
- Added new relic: Foreign Mask → Add +1 value to this relic every time you use a potion. If 10 or more at the start of the turn, deal 100 damage to all enemies and reset.
- Added new relic: Ruby Monocle → For every Brewmaster you gain, gain 2 Might instead.
- Added new boss relic: Scorpion Skewer → On odd turns, add an Exposed slot on the board.
- Added new boss relic: Cocoa Filling → At the start of the battle, add Super Tasty to one random enemy.
- Added new boss relic: Piece of Crown → On even turns, add 1 Glass Royal Jelly dice to your draw pile.
- Added new boss relic: Forbidden Edge → All dice gain extra value equal to the turn number. Whenever you kill an enemy, heal +4 HP.
- Added new modifier: Parry → After an enemy attack, block and deal damage equal to the amount of Parry left.
- Added new modifier: Super Tasty → When you kill this enemy, increase your max HP.
- Added new boss challenge: "Ultimate Scorpion Kill" → Defeat the Scorpion Mount without using the Small Opening slot.
- Added new boss challenge: "Ultimate Chef Kill" → Defeat the Croissantpillar Chef before Turn 5.
- Added new boss challenge: "Ultimate Bee Kill" → Defeat the Queen Bee without using Royal Jelly slots.
- Added new boss challenge: "Ultimate Mantis Kill" → Do not defeat any Mantis before Turn 7.
- Added new boss challenge: "Ultimate Mosquito Kill" → Defeat the Mosquito Duke with no Sting Dice in your deck.
New Achivements
- Added new achievement: "Nera Miss".
- Added new achievement: "The End is Nera".
- Added new achievement: "All The Dice, All The Time".
- Added new achievement: "D8".
- Added new achievement: "Proper Burial".
- Added new achievement: "The Monarch's New Grave".
- Added new achievement: "Amphibious Annihilation".
- Added new achievement: "The Golden Quartet".
Quality of Live
- Added new option to Two Flowers event.
- Added new option in settings to disable intro cinematics (or force long/short versions).
- Added option to disable challenges from character select screen.
- Added credits to Dragonswipe enemy codex entry.
- Added SFXs to some menus missing audio.
- Added true final boss sticker on the end screen after completing the true ending.
- Added new tester names to credits.
Improvements:
- Modified dice: Reroll Dice → Reroll all target dice. Gain X Lucky.
- Modified dice: Blood Dice → Deal X damage to the player. If your HP is below half of your max HP, gain X Might instead.
- Modified dice: Energizer Dice → Gain X Energizer. If you have 1 or less energy before you place this dice on the board, gain X energy and exile it instead.
- Modified dice: Puncture Attack Dice → Deal X*2 damage to the target enemy. After use, lose -2 of extra value.
- Modified dice: Void Dice replaced with Multiplier Dice → Boost Dice X slots away multiply their boost value by X.
- Modified dice: Backstab Dice → Deal X*3 damage to the target enemy. If you're at full HP, target enemy gains Backstab.
- Modified dice: Fortify Dice → If 10 or more, gain Fortify. If you have Fortify, increase +X the value of all Block Dice on the board instead.
- Modified dice: Coin Dice replaced with Generator Dice → Gain +X Boosted at the end of the turn. If total value is greater than your coins, gain +3 coins and destroy it instead.
- Modified relic: Orange Clover → Dice gain +1 extra value for every dice with a face value of 0 on the board.
- Modified relic: Bubbly Cement → Every time you gain block, gain +3 additional block.
- Modified relic: Ring of Exchange → Dice with a face value of 4 or more get +3 extra value. Dice with a face value of 3 or less get -1 extra value.
- Modified Comfy Couch relic behavior → At the end of the turn, heal 1 HP if you received no damage this turn.
- Modified multiple dice description in Codex to better explain dice behavior.
- Modified reward for "Out of the Pond" achievement: changed to Fortify Potion.
- Modified reward for "Dance of the Lily Pads" achievement: changed to Rose Potion.
- Modified reward for "Die in the Dungeon" achievement: changed to Verdant Potion.
- Modified reward for "Speedhopper" achievement: changed to Haste Potion.
- Modified reward for "Slippery When Wet" achievement: changed to Holy Potion.
- Modified reward for "FROGGERS" achievement: changed to Gargantuan Shield relic.
- Modified reward for "Ruthless Regicide" achievement: changed to Guidance Finger relic.
- Modified Dragonswipe behavior and Greedy modifier → At the end of the turn, steal coins equal to the amount of unblocked damage dealt. If 5 or less, permanently gain +1 Boost.
- Modified Dragonswipe spawn location → moved to elite battles in Area 3.
- Modified Beetball behavior and stats.
- Modified Red Hood behavior and stats.
- Modified Neutralizer modifier from Spora enemy → When killed, the actions of all enemies will be cancelled.
- Modified Mosquito Duke's "Parry stance" → renamed to "Riposte stance".
- Modified "Bathroom Break" challenge description to make condition more clear.
- Modified "Balancing Act" challenge to ignore enemy dice.
- Modified temporal Hollow property from Hollower Dice to support duplicated properties → now reduces energy by 1 for each Hollow property on the dice.
- Modified boss battle to no longer have regular challenges (excluding Ultimate Kill challenges).
- Modified Mosquito Duke's "Parry stance" → renamed to "Riposte stance".
- Modified Mosquito Duke's battle to avoid adding Sting Dice to draw pile after Mosquito is dead.
- Modified success text for first option of Arrow Trap event.
- Modified relic rewards to limit shop relics to shops only (and not for battles).
- Modified cursed dice from Multi-colored Totem event → dice are no longer Sting, they now have the Decadent property instead.
- Modified Reroll Dice to allow extra value-related properties.
- Modified tutorial button to no longer be visible on difficulty D1+.
- Modified settings button → runs can no longer exit while transition is loading.
- Modified prices of first Forge tile in Area 1 → reduced to allow for multiple options.
- Modified max health text display when hovering over HP icon.
- Modified available challenges for Dragonswipe battle to avoid certain combinations.
- Modified map procedural generation to increase the minimum number of Discard Tiles per area to 2.
- Modified Discard Tile rewards: now both "Discard Dice" and "Remove Dice Properties" can be chosen in the same tile.
- Modified position for enemy modifiers to avoid overlap with dice in hand.
- Modified position for some enemies to avoid UI overlap with challenges icon.
- Modified first run to avoid spawning Dragonswipe as elite enemy in Area 3.
- Modified relic pool to remove challenge-related relics when challenges are disabled.
- Modified terrain slot vfx to adjust size to actual board slot.
- Modified Dancing Shuriken relic to avoid failing damage-based challenges.
- Modified "Remove Property" item in shop to only be purchasable once per shop.
- Modified extra damage and HP on Endless mode; increased significantly after loop 2 and loop 3.
- Modified Ciolinist enemy to react to Block Dice with attacks if you have no attack dice in your deck.
- Modified Exposed Slot text to work correctly with extra slot value.
- Modified elite battles text to show "Wave" instead of "Mob".
- Modified Drosophilia Pheromones relic description to use "Wave" instead of "Mob".
- Modified tutorial to replace "energy points" with "energy".
Bugfixes
- Fixed softlock when grabbing dice with a hotkey while the backpack was being opened.
- Fixed dice types not showing related keyword in tooltips.
- Fixed sync issue between animations for Scorpion Boss.
- Fixed dice with Gravity property displaying incorrect sprite when returning to hand.
- Fixed duplicated dice in boss rewards.
- Fixed tooltips stuck in Settings when closing the menu with ESC key.
- Fixed issue where loaded runs incorrectly calculated the amount of battles without receiving damage.
- Fixed music not playing when restarting the run with the map opened.
- Fixed battle not ending when using Moon Chakram to kill the last enemy by drawing dice.
- Fixed incorrect player idle animation displaying before enter animation at the start of the battle sometimes.
- Fixed hand tooltip rendering incorrectly during tutorial when highlight is active.
- Fixed board slot tooltips sometimes getting stuck after battle.
- Fixed map opening behind backpack UI during certain rewards.
- Fixed player health UI rendering over backpack menu sometimes.
- Fixed incorrect background for The Collector II event in Area 3.
- Fixed Monitor modifier (from Sickle Mantis) not showing correct damage in Endless mode.
- Fixed Mosquito Duke not correctly destroying dice when using Thrust Stance attack.
- Fixed incorrect timing between Mosquito Duke's attacks and player damage animation.
- Fixed cursor disappearing during certain events when using the controller.
- Fixed multiple localization-related issues with incorrect text, color and formatting.
- Fixed multiple issues with controller navigation.
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Thank you for playing! 🐸💚
- the ATICO team