GamePatchNote Digest
Diamo XL Patch Notes — December 13, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Diamo XL - V2
- Close calls will now be correctly counted alongside combos
- On screen point bursts for close calls, point grabs, and diamond fills will now correctly reflect their after-multiplier values
- Fixed bug that allowed play to choose characters before unlocking them
- Fixed bug where music and some SFX weren’t playing after a couple plays
- Fixed key input so only pushing in the same direction you are going will increase your speed.
- Added an option to the video menu to turn off background effects for improved frame rate on some machines
- Fixed issue where a player had just completed a diamond and then crossed a new line it wouldn’t be recorded if the diamond clear effect had not completed
- The gamepad will now correctly take first control over mouse input
- New, less subtle player unlock animation
- Tweaked explosions to be more satisfying
- Increased visibility of indicators for enemies that appear from the top and bottom, giving more time before appearance as well as brighter color
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying Diamo XL, make sure to leave a brief Steam Review and let others know to check it out. The reviews are extremely important for helping new players find my games.
Adam Nickerson
Nickervision Studios
http://store.steampowered.com/app/715010/Diamo_XL/
http://store.steampowered.com/app/615610/Orbt_XL/
http://store.steampowered.com/app/433950/Bit_Blaster_XL/