GamePatchNote Digest
Desktop+ Patch Notes — April 15, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This is an update for the beta branch of Desktop+.
New:
- Added default bindings for Steam Link Hand Tracking
These bindings are very limited, but mirror the default VR Dashboard ones in this regard.
Main motivation for these is to get proper tip offsets by not falling back to simulating another controller, but this is untested at this time. - Added warning when the legacy SteamVR dashboard is active
Support for the SteamVR legacy dashboard is generally limited, making it not recommended.
Issues there are still tackled on a best-effort basis, however.
Changed:
- Dashboard origin overlays can be freely positioned again while the SteamVR legacy dashboard is active
Internal changes to SteamVR make it infeasible to fully restore the functionality, but it works again within the Desktop+ dashboard tab.
Dashboard origin overlays can still be set to display outside of it, but their position will not update. - Improved Overlay Bar drag-handle hover detection
- Adjusted position of the Overlay Bar for the SteamVR legacy dashboard to account for drag-handle hover detection not being reliable there
- Theater Screen origin overlays no longer close when opacity is set to 0%
Fixed:
- Fixed dashboard-relative positioning in SteamVR 2.16.1 or newer
- Fixed overlays using controllers or trackers as origin not appearing when the device connected after launch
- Fixed Theater Screen origin overlays not working (experimental)
Theater Screen overlays can be used again. This fix is on a brittle foundation and may break with future SteamVR updates.
Entering Theater Mode can fail under some conditions. If the Theater Mode isn't restored automatically on startup or profile load, entering it/showing the overlay manually should work. - Fixed Theater Screen origin overlays not applying capture source changes properly
- Fixed Theater Screen origin overlays not always toggling Over-Under 3D properly
- Fixed Over-Under 3D overlays not updating on cropping changes if there's no display activity
- Reduced flickering when switching Graphics Capture sources
- Various other minor UI fixes and adjustments