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Four Examples Of Excellent Interface Design
November 24, 2015by [email protected] (Graham Smith)
GamePatchNote Digest
Democracy 3 News — November 24, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Welcome class. Take your seats and take out your note paper.
We’ve all struggled through a game with a bad interface, one where none of the icons are clear, the screen is cluttered, and elements are unresponsive. Those problems still rear their heads in every genre, but I think we’ve more examples than ever of how to do an interface well. Let’s look at a few of them.