Deidthraw Patch Notes — May 31, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
| NEW PLAYER EXPERIENCE CONTENT UPDATE |
The tutorial has been fixed and is now officially available in the game!
Opening cinematic is now available
New Armoured Enemy Variant – The armoured Immune
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1.0 Is immune to holy pulse and vaporisation damage
1.1 Is immune to the slowing and health reduction effects of the Crystalice infusion
1.2 Always has the highest possible armour count
1.3 Has an additional +50 to their base speed over regular armoured enemies
1.4 Unique golden glowing helmet
1.5 5% chance to spawn instead of a regular armoured enemy
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| QOL |
DeidSprite Miniboss visual elements have been moved upward for better visibility
All Keys now have an ambient sound, light and camera shake effect when the player is nearby :)
Skills update cost finalisations
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1.0 Epic Skills cost increased to 125 each (was 100)
1.1 Legendary skills costs reduced to 225 each (was 250)
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Upgrade selection now has an associated particle effect for better visual confirmation of Upgrade choice
| AI & Balancing |
The effect of the following changes means that general frustration for new players should be reduced while also making alterations to the difficulty which has increased somewhat. However this has significantly reduced “waiting” times, given more power to infusions such as Crystalice for speed slowing at higher ranks and made the purchasing of ammo and Medkits when you have fewer skills more necessary.
Rework of the Enemy AI movement and navigation system
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1.0 Enemy AI now navigates to a more general position while further away from the player which significantly decreases the previous ‘lining up’ effect of the pinpoint positional targeting
1.1 Enemy AI’s player targeting now narrows when nearby the player
1.2 Enemy AI’s will now navigate faster when further away from the target player
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Re-adjustment of Enemy AI Speed system
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1.0 Enemies speed min/max brackets have been widened
1.1 Enemy speed now has an additional randomiser adjustment step to reduce clumping
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Player Collision Capsule size has been increased to reduce how often the player is out of the navigable area and thus unreachable by AI
General Skeleton Starting HP decreased to 150 (was 175)
General Skeleton HP gain decreased to 45% (was 50%)
Bomber Skeleton Explosions now remove 10 Deid armour charges each
DeidSprite Miniboss HP gain now matches general skeletons and is now 45% (was 15%)
DeidSprite Miniboss collision capsule increased to 30 (was 15)
DeidSprite Miniboss now deals 10% MaxHP + 2.5 x Your Current rank as damage to you (was 5)
DeidFae Maximum starting ammo reduced to 200 (was 333)
DeidFrost Maximum starting ammo reduced to 132 (was 222)
Eusten Mk.II Maximum starting ammo reduced to 128 (was 160)
Glenburry H.H Maximum starting ammo reduced to 30 (was 50)
Lewis Firing delay slowed to 0.175 (was 0.125)
| AUDIO |
Dodging now has an associated activation SFX
Objective Key SFX has been revamped
Eusten (Silenced) Fire SFX has been revamped
DeLisle Fire SFX has been revamped
Lewis Fire SFX has been revamped
Howell Fire SFX has been revamped
Eusten (Unsilenced) Fire SFX has been revamped
Lanchester Fire SFX has been revamped
Webley Fire SFX has been revamped
CoinPickup SFX has been revamped
Purchase SFX has been revamped
Rank Up and Upgrade selection SFX have been revamped
Various volume adjustments
| Bug Fixes |
Ammo usage counter has been fixed so revolvers correctly release the right number of used shells when you fire free shots
Infinite loop has been fixed that occasionally caused no ammo to ever be used
Powered shots now only activate if you have the associated skill tree perks purchased as intended
Deidfire causing the powered shot particle to activate backward has been fixed
Initial Rank Up SFX buffer priority increased and should now always play
Coin Pickup SFX buffer priority increased and recover time adjusted so should now always play
A few more Cheat spots have been patched out.