Deep Space Classic News — September 12, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of game files". This should force Steam to download the latest updates.
Additions
- New Game Mode: Operations
- New Operations Map: Sanctuary
- New Door Type: Unlockable
- New Enemy AI: Mini Arachnid
- New Enemy AI: Large Arachnid
- New Enemy AI: Slug
Balancing
- Increased Discharge Cannon range from 7m to 10m
Changes
- The ship when loading into The Valiant now says "The Valiant" instead of "U.S.S AES"
- Servers now display what they're hosting (The map & game mode)
- Bullets no longer effect physics like props and curtains as a test to see if it reduces crashing
- The main menu bin is no longer clipping in the floor ramp
- Increased the height of the spectate camera
- Servers now include basic information at the top above the chat
- Increased lobby refresh rate from 0.5s to 0.2s
- Create room screen now features the map "U.S.S AES" displayed as "USS AES" since that is the map's network name and what will be shown on the servers list
- Made player camers more centered on the player
- Increased occlussion culling to static level props, reducing GPU usage (Plainly: Reduced graphics card stress)
- Added lightmap to Sanctuary map as an experiment to reduce GPU usage, if successful may add to other maps
- Reduced flash intensity for the sake of not blinding players on the new map, with the added bonus of the standard game mode feeling more eerie with less bright flashing
- Changed bullet tracer & flash color to red
- Guns no longer consider aliens and players as solid objects and therefore the restriction of being unable to shoot while too close no longer applies to them
- Changed the order in which game modes display, prioritizing the functional ones over the currently non-existant ones
Fixes
- Fixed glitch where when the host left the room the player still saw themselves as being inside of it even after being kicked out
- Fixed glitch where loading certain network resources at runtime could cause the game to crash
Community
The game now has an official community discord server which I highly recommend you check out here: https://discord.gg/ArEbAut
I've met a lot of awesome people and hang out there all the time, as well as give in-advance discussions on upcoming updates.
Notes
The operations game mode has brought a lot more Host-focused content which means it's even more important than before that the host be someone with a decent PC and internet for the sake of keeping smooth gameplay. Due to this there are also several possible glitches that could occur should the host leave mid-match, so please be wary of this. Thanks.
The "Sanctuary" map for the new Operations game mode will not be added to the creation-queue just yet as it is still in testing. To create a server hosting this map you must create a custom room, random matchmaking can still place you in rooms with these new game modes but will not automatically host one.