Death Duel VR News — January 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch Notes:
ADDITIONS:
Weapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences.
TWEAKS:
Straight Zweihander is now available for free players.
Increased weapon friction by 100% for better weapon interactions.
Bleedout for legs are universally set to 15 seconds.
Bleedout for arms are universally set to 30 seconds.
Fixed Samurai pickup trigger hitbox.
Adjusted some weapon's damage stats.
Rescaled some weapons to its' realistic size. (Rapiers, Wakizashi, Estoc)
FIXES:
Fixed leg amputations causing holstered weapons to drop.
Fixed FFA not granting rewards.
Fixed morningstar being able to dismember.
Increased recovery speed from bladebeat.
Fixed broken arms not always healing when using limb potions.
Fixed Trigger or grab inputs causing hands to remain closed until both buttons are tapped.
\ Turned off AI enemy's collision while knocked down / dead.
\ Arm piercing via stabbing will now break the arm.
\ Disabled sparks in single player game to optimize weapon interactions.
\ Weapon and shield dropped by AI enemy will have collision with each other.
\ Weapons taken from a disarmed enemy will have collision against that same enemy.
Known Issues:
Autoloading weapon sets can cause weapons to be unusable with both hands, or even unable to be unsheathed, unless the user is the host.
\ Grabbing enemies on the ground can cause them to fall through the map, resulting in a soft lock. Armor stands may not sync correctly in One-on-One matches.
In very rare cases, players may begin moving without any input.
If a player is holding onto something, and the item is forcibly removed from their hand (such as a limb that is THEN dismembered while being grabbed.), the controller will endlessly vibrate.