Deadville
Patch notes · News · Live player count
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In Deadville, players must face their deepest fears, rely on their survival instincts, and make tough decisions to outlast the apocalypse. Only the most resourceful, cunning, and resilient survivors stand a chance against the relentless zombie horde.
Media Gallery(19)
Patch Notes & Announcements(14)
MAJORDeadville 1.6.3
Reduced memory usage for build partsFixed some bugs with AI NPC
MAJORDeadville 1.6.2
Added first person camera (Key V)Reduced the amount of damage ranged weapons do to vehicles
MAJORDeadville 1.6.1
- Fixed some buildings weren't enterable- Upgraded the the tone-mapping and color system- Adjusted camera angles- More memory optimization
MAJORDeadville 1.6.0
A lot of optimization done to world objects to reduce memory usageAdded foliage to snow biomeAI optimization to reduce memory footprintsAdded zombie raiding systemReduced overall file size
MAJORDeadville 1.5.8
Upgrade to the latest Unreal Engine 5.7 engineOptimization of foliage to improve shader complexityBetter loading timeLess hitchesOverall performance improvementsChanges to the pine treesBetter scatter
MAJORDeadville 1.5.7
- Fixed multiplayer connectivity issue
MAJORDeadville 1.5.6
- Fixed the MS Visual C++ Runtime issue - Reduced some 4k textures into 2k texture
MINORDeadville v1.5.5
- Improved AI optimization - Updated the weather config
MINORDeadville v1.5.4
- Updated the map to show the player location using an arrow
MINORDeadville v1.5.3
- Updated to Unreal Engine v5.4.3 - Changed the main menu map - Fixed some items clip through the landscape - Updated some foliage culling distance
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