DEADLOKK - PATCH NOTES - v0.7.0
Deadlokk Patch Notes — December 12, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
A new update has been released for Deadlokk! In this update our patch notes are limited due to the large amount of changes, additions and improvements we’ve made over the last few months. We’ve made countless changes to the game and hope to make more soon! We have a brief overview of all the changes below:
- New Ships: Koltol and Chaenom
- New Unlockable Ships: Saint, Apocrita, Black Ops Lamna, Disciple (Starting Ship)
- New Impact Effects
- New Turret Models
- New Expedition Locations
- New EMP Status Effect Added
- New Boss Voice Lines
- New Drone Launchers
- Added Odyssey Gates which enable Item Extraction. Giving players the ability to take in items to Expedition they have saved, risk them and potentially extract with more!
- New Blockades added for Main-Line systems if you have bad Notoriety with the owner faction
- New Turret SFX for Missile Launcher, Projectile Turrets and Railguns
- Performance Improvements
- Location Discovery System
- Observatory Locations
- Beam VFX changed by weapon types
- Carrier Mining
- Consecutive Hits Effects added to all weapons, in replacement of the turret-added additional effects
- Loot Table Rework
- NPCs Attempt Warp-Out under certain conditions
- Warp Inhibition Mines
- All Ships have been given secondary abilities (apart from Starting Ships)
- Basic (Non-Harvestable) Asteroid Destruction
- New Environment Clouds
- Auto-Recast enabled by default
- Projectile VFX change based on weapon’s primary damage type
- Expedition Map Size Increased
- Server Host authentication improvements
- Many, many more bug fixes and performance improvements