HOTFIXES + Native support for an external motion controller added
Dead Effect 2 VR Patch Notes — February 6, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear community,
We would like to introduce to you a quick update of Dead Effect 2 VR with the native support for the external motion solution 3dRudder, the winner of the CES innovation awards three years in a row since 2016.
3dRudder is an innovative technology company, leader in delivering solutions to virtual reality mobility issues and its newest device 3dRudder Blackhawk was awarded ‘the Best of Innovation Award’ in the Computer Accessories product category at CES 2018 in Las Vegas.
The update also offers some new locomotion options, mainly support for generic external controllers for locomotion, a few bug fixes, and improvements. Please see the official changelog below.

Not everyone has a big room available for room-scale play and some prefer to play comfortably seated. With 3dRudder the seated play moves to a brand new dimension. 3dRudder frees your hand from motion management and lets you fully focus on collecting, shooting, reloading, and killing the enemies. Being able to play comfortably seated for hours is the icing on the cake.
Dead Effect 2 VR now contains a native support both for the upcoming 3dRudder Blackhawk as well as for the existing 3dRudder.
Changelog:
Added:
Added native support for 3DRudder () controller
Added support for external locomotion via keyboard or generic joystick
Added crouch button - click down on controller set to either free rotation or teleport/free rotation to toggle crouch-mode
Added auto sprint toggle
Added holster preset for sitting mode
Changed options (controls now have their own page)
VR advanced settings (floor/height/scale) are now saved to configuration file
Fixed:
Fixed weapon loot pickup that caused frame drops on some machines
Fixed game map rotation
Fixed smooth player rotation
Improved collision detection
Fixed visual material for crossbow