Dead as Disco News — June 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Disco Crew!
June Hotfix #1
- Fixed an issue where players were incorrectly being told they needed to re-add existing songs to My Music
We are still looking into a number of other reported issues from the June Update and expect to have a second hotfix to address many of them
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We are back with our first large update since Early Access Launch! We got out two quick hotfixes in response to the feedback and bugs we received - and this is our first delivery focused on new content (but also bug fixes and adjustments as well!)
In this updated we wanted to give some new content across the board (Challenge, Dance Moves, an arena, a new outfit, and even a new song) while adding more tools to the Custom Challenges toolbox.Many of the adjustments we made were drawn directly from feedback and reports from all of you. You'll also see us take full advantage of Early Access by introducing things at an early stage so we can use your feedback to inform future improvements.
Please let us know what you think about all the new toys - we are listening!
Gameplay:
- ALL LEADERBOARDS HAVE BEEN RESET. With the changes and new update, we wanted a fresh slate for folks to compete for high scores!
- Fixed an issue where Dex could get out of bounds in the final phase of his boss fight
- Added a new animation for Meteor kicks
- Fixed bridge transition to be more in sync in Dex's level
- Created new quick get-up animations for when the player gets knocked backwards/forwards and initiates a timely dodge
- Fixed a bug where enemies might end up in the air or above Charlie when performing perfect counters
- Some objects that were blocking the view on Hemlock's platform now properly dither
- Improved lighting quality and optimization pass on Prophet Boss's Phase 1 and 2
- Pick-up FX for hearts and hidden objects should be more obvious
- Fixed a bug where the Bass Invader change sound persists beyond getting hit
- There are new air juggle animations, so that hitting airborne enemies feels more fun and organic
- Adjusted security guard baton FX to make slashes more visible
- Adjusted position of Finisher indicator and Health Bar
- We have fixed a bug that prevented Charlie from picking the correct counter where he blocks a punch coming from his right side. Thanks Ryze for the report on Discord!
- Updated car flyby sounds in Prophet. Also added more variations to honk warning indicators
- Fixed a hiccup in Shield Guard's counter attack animation
- We have made Charlie's ranged attacks feel more fluid thanks to nicer clockwise vs counter-clockwise rotations based on the previous animations
- Fixed a bug where enemies would sometimes spawn outside of the playable space in Infinite Disco
- Fixed a bug where Hemlock would end up under the floor during his transition to phase 3
- Fixed a bug where Hemlock wouldn't transition his arena to phase 3 in rare occasions
- Singularity: Damage after being launched has been reduced
- Singularity: Flat score bonus has been decreased
- Singularity: Time to full charge has been increased
- Singularity: Now awards score upon release of the blackhole instead of upon achieving charge level
- Fever Meter: Fever gain from perfect inputs has been reduced
- Fever Meter: Deflecting projectiles now grants Fever
- Tap Bass Invader now hits twice
Challenge Playlists:
- The Challenge Playlist feature is now live! Make the ultimate Challenge with multiple songs to test your abilities
- You can now string together Challenges in any order you want to see how many Challenges you can defeat back to back
- This functions very similar to Playlists in Free Play Mode
- Normal Challenges and Custom Challenges can both be used in Challenge Playlists
New Song, Arena, Enemy, Cosmetic, and Challenge:
- A new song called "Versus" by Dex is now available! There's a new Versus Challenge to unlock this record for the Jukebox in The Encore
- Added the new Mind's Eye Infinite Disco arena, which can be unlocked by defeating the Versus Challenge
- Added a new cosmetic outfit that can be unlocked by defeating the Versus Challenge with 2 stars or more
- Added a new enemy type: Elite Echoes. These enemies are even harder to hit, with the ability to dodge some Flashback attacks. They also have some new attacks up their sleeve
- Elite Echoes can be spawned in Custom Challenges
- The new Challenge spawns enemies with Super Armor. Enemies with Super Armor have additional health (as armor) and do not flinch with being hit. Super Armor enemies are not available in Custom Challenges yet, but are planned for the next update
We'd love to hear your feedback about Super Armor and Elite Echoes to help us in the future!
Selectable Dance Moves:
- Dance moves have been added to the Cosmetics menu, where they can be unlocked.
- A Dance can be equipped to one of 4 inputs (1,2,3,4 keys on keyboards by default, d-pad for controller).
- If no dance is assigned to an input explicitly, a random dance among unlocked ones will be used.
- Dances can be added/removed from random rotation in the Cosmetics menu.
- Some Dance Moves that were previously in the old random selection will need to now be unlocked
- However there are new Dance Moves to obtain now as well!
- Updated the key bindings for Dance move, now the Pause screen and Move List bindings should match
Arena Swapping:
- Arena swapping is back in Infinite Disco!
- You can now dynamically swap arenas in Free Play mode, allowing for even more fun capture moments
- Options are to swap on a number of rounds, on a hotkey, or on Takedowns
We'd love to hear feedback on what else you'd like to see here!
Tunable Mods:
- Added tunable player and enemy settings to Custom Challenges
- In the Mods section, you can now modify various settings for your Challenge and input the values you'd like to use
- The new supported mods are: Adjust Enemy Damage to Player (multiplier), Add Enemy Health, Add Fever Bars, Add Takedown Tokens, Adjust Fever Generation Speed (multiplier), Add Hearts, Set Max Hearts, Set Max Fever Bars, and Set Max Takedown Tokens
Accessibility:
- Font adjustments to description text to accommodate dyslexic players
- Added a setting to hide leaderboards for players that would prefer to not see them
The Encore:
- Made some of the Encore upgrades more noticeable
- Added a collectable sound for collectables in the Encore
- Jukebox DJ Cappy now bobs to the beat
- Fixed a minor visual bug with the Encore's ceiling fog
Auto-pause:
- Game can now auto-pause in a few circumstances based on a setting:
- Pause when in background: Pauses when the game loses focus or the in-store overlay is open
- Pause on platform UI open: Pauses the game when the platform UI overlay is open
- Pause when controller disconnected: Pauses if the game is playing with a controller and it disconnects
General:
- Adjusted the repeatable lines for Arora's second quest to be more clear
- Hemlock is no longer a broken record when he gets angry about the lack of Power Juice in the Encore.
- Idols in general do a lot less moaning and groaning in the Encore
- Slight redesign of the Custom menus in Infinite Disco
- Increased anti-cheat protection
- Removed blue dots that appeared when near the border of the Green Screen arena
- Fixed an issue where the player had to exit and re-enter Infinite Disco to see recently unlocked arenas
- Fixed BPM being displayed in some places rounded to integer instead of with 2 decimal places
- Fix for an issue with Advanced Song Editor where using a beat offset with custom BPM sections would apply that offset to the sections
- Setting the Tempo in Advanced Editor now changes it in My Music on initial song add
- Fixed an issue where it was possible to delete a My Music song that's currently playing
- Fixed an issue where DLSS's quality mode couldn't be changed from Auto when going from left to right
- Fixed an issue where re-adding missing songs to My Music could sometimes not saving to disk
- Fixed issues when trying to add songs to My Music in the full game after adding them in the Demo
- Frame Rate Limit (On Battery) no longer remains active for charging batteries
- Fixed game losing focus when tweaking the "Button Glyphs" setting with controller
- Fixed a bug in Free Play where showing a popup message would cause the system menu stack to get disrupted
- If trying to rebind a keyboard key using a controller, the correct controller prompt will appear to go "Back"
- Fixed "Failed to retrieve data" typo on leaderboards
- Infinite Disco now lists arena variations directly in list of arenas, instead of having a separate UI element for variants
- Turned down the Fever Bar full sounds in the audio mix
- Lighting adjustments in various levels and arenas
- Fixed a number of bugs to properly support widescreen
- Added option to opt out of sending anonymous telemetry
- Various UI and UX improvements, particularly in Custom Challenges
- Various adjustments for text spacing and wrapping
- Various dialogue adjustments
- Various localization fixes