GamePatchNote Digest
DDNet Patch Notes — May 12, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
DDNet 19.2 has been released with the following changes:


- Improvements to recoloring of skins
- Update Discord rich presence
- Dynamic skin loading and unloading
- Improve envelope rendering (more FPS)
- Add live game tiles
- Dragger visual update
- Optimize map layers
- Fix multi-view zoom
- Improved debug rendering
- Add more options to show and hide text overlays for entities
- Limit dyncam offset for auto-sync camera
- Make dragger color customizable
- Add console commands to go to the latest/newest line
- Improve skin and map name validation
- Fix switch door twitching
- Fix winter_day menu theme background in widescreen resolutions
- Name plate fixes
- Fix heart pickup prediction
- Fix spec charactor visibility
- Change laser door heads to squares
- Consistently order favorite skins in config
- Fix 0.7 connect string for servers with multiple addresses
- Fix incorrect connect address for local servers
- Add laser door prediction
- Improve graphics log messages
- Show error message when saving files with invalid filename
- Allow key release events during IME composition
- Allow rendering of force 0 speedtiles
- Fix incorrect global tunes in demo player
- Ensure demo playback starts at time 00:00
- Add map-create-pixelart tool to tool bar
- Hide proof view while selecting tiles
- Prevent placing invalid speed tiles
- Add doors to preview
- Fix crash when replacing/re-importing sound
- Fix crash when sorting
- Fix 0.7 server info too large with many player and long names
- Ignore port when limiting connections
- Fix border not killing when overlapped with death tile in practice mode
- Remove freezehammer command
- Pass more data to the antibot
- Fix global jetpack tune
- Add version info to executables on Windows
- Add validation to CDataFileReader, add map_test tool
- Fixes for Emscripten build