GamePatchNote Digest
DDNet News — December 14, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
DDNet 19.6 has been released with the following changes:


- Interactive scoreboard
- Improved controls settings
- WebLate for translations
- Add important mod/alert messages
- Add net message for save codes
- Community support
- Add friend highlighting based on selected server
- Make hookline stop at other players outline
- Allow demo player everywhere
- Quad clustering (higher FPS on maps)
- Revert skin name normalization
- Remove standard cl_overlay_entities bind
- Set a more reasonable minimum to entity text size
- Add option to show/hide spectator hud
- Rework console autocomplete sorting
- Improve client moving between screens
- Generalize render layer clipping
- Fix best record time display in 0.7
- Fix hook line not showing player hooking correctly
- Fix Android shortcuts not working
- Don't interpolate spec cursor when demo player is paused
- Client updater fixes
- Nameplate fixes
- Handle info change cooldown separately for player and dummy
- Don't copy inputs to dummy when spectating others
- Fix client crash when community removed while on browser tab
- Improve and optimize quad envelope preview
- Support setting color of all quad points simultaneously
- Add /collision, /hookcollision, /hitothers to practic
- Fix ninja old velocity not being clamped
- Fix teehistorian joins
- Don't ignore pre-CONNECTING players
- Add response to empty name_bans
- Allow using vote-kick to mute players in different teams
- Remove the limit of tees hit by ninja
- Fix: sv_hide_score leaks best time and leaks player time on finish
- Fix server crashes in PickupType_SixToSeven
- Do not count player vote on client-side until server confirms it, send "yes" voted-state to player calling a vote
- Fix crash on right border
- Fix unauthed clients able to force votes with helper access level
- Don't allow reading out community token
- Use "403 Forbidden" for responses to banned IP addresses