GamePatchNote Digest
Damascus News — August 30, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Questing Update! - Patch 1.28

The much anticipated Quest Update is finally live! We've added 7 new quests, a whole host of new items, a new cave dungeon, a complete overhaul to the guildwork skill and a new boss fight. So far this has been the biggest update we've ever done for Damascus and we are very excited to share it with you all!
Guildwork can now be done with skilling! Contracts award guild points which can be spent at the Guild Master in Dominia, go check it out!

Patch 1.28
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General
+ Added the Plasma Vial Package to the Dragon Plasma Store on Punk Hazzard.
+ Added the Airtight Vial Package to the Explosives Components Store on Punk Hazzard.
+ Added a Bank next to the furnaces and anvils on Regular Island.
+ Added a Noting Machine on the east side of Punk Hazzard.
+ Added Exchange Clerks next to the bank in Dominia.
+ Added a Guildwork Board to Punk Hazzard.
+ Goliver's Lair got a home makeover.
+ Adding a cosmetic room above the bank in Dominia.
+ Relocated the Cosmetic Wardrobe to the cosmetic room in Dominia.
+ Added Cosmetic Wardrobes to all major cities.
+ Shalk's Cosmetic Store has been relocated to the cosmetic room above the bank in Dominia.
+ Added the Copper Conundrum quest.
+ Added the Actually Actuators quest.
+ Added the Bone and Bow quest.
+ Added the Some Goblins Want To Farm quest.
+ Added the Intro to Damascus quest.
+ Added the Punks of Hazzard quest.
+ Added Gemstones to the game. They can be acquired through mining Gemstone Rocks and require a Mining level of 50.
+ Added Ancient Green Dragons to the game. They have a combat level of 302 and attacks with Melee.
+ Added Ancient Blue Dragons to the game. They have a combat level of 303 and attacks with Melee.
+ Added Ancient Red Dragons to the game. They have a combat level of 305 and attacks with Melee.
+ Added Ancient Yellow Dragons to the game. They have a combat level of 310 and attacks with Melee.
+ Added the Mutated Hydra to the game. It has a combat level of 376 and attacks with Ranging.
+ Added the Unholy Bulwark to the game. It has a 1 in 150 drop rate from the Mutated Hydra.
+ Added the Gladiatorial Ring to the game. It has a 1 in 300 drop rate from the Mutated Hydra.
+ Added the Cursed Claws to the game. They are now a 1 in 300 drop from the Cursed Yeti and require 80 psychic to equip. They have replaced the Plasma Belt drop for the Yeti. They must be charged with Cursed Actuators to deal damage.
+ Added Cursed Actuators. They require E. Ice, 10 Greater Actuators and 100 Coins to make 5.
+ Add the Hermit. He is an NPC nearby the Cursed Yeti who explains to the player what Cursed Actuators are.
+ Added skilling contracts to Guildwork. Players now have the option to either choose a combat contract or a skilling contract for Guildwork. The combat contracts work the same as before. With skilling contracts, players are now given a choice of 3 skills. They then receive 3 tasks of varying difficulty in the skill they chose. Players are awarded Guildwork Points for completing a task. Players get 10 points for an easy task, 20 points for a hard task, 30 points for a hard task and 50 points for a boss task. Players can spend these points at the Guildmaster.
+ Players who trained Guildwork prior to this patch will receive points equal to their Guildwork exp / 2000.
+ Added the Guildmaster to the game. He can be found in Dominia. All Items are untradeable, non-marketable and cannot be dropped except for the Port Tall E. Stone.
+ Added Port Tall E. Stones to the game. It costs 10 points per E. Stone.
+ Added Guild Apprentice Gloves to the game. They require a Guildwork level of 40 to wear. They give a 2.5% damage bonus when worn for a combat task. It costs 100 points.
+ Added Guild Apprentice Helm to the game. They require a Guildwork level of 50 to wear. They give a 3.75% damage bonus when worn for a combat task. It costs 150 points.
+ Added Guild Master Gloves to the game. They require a Guildwork level of 70 to wear. They give a 5% damage bonus when worn for a combat task. It costs 200 points.
+ Added Guild Master Helm to the game. They require a Guildwork level of 80 to wear. They give a 7.5% damage bonus when worn for a combat task. It costs 250 points.
+ Added Cloak of the Guild to the game. They require a Guildwork level of 90 to wear. They give a 12.5% damage bonus when worn for a combat task. It costs 300 points.
+ Added the Chef Apron to the Guildwork Store. It adds 70 invisible Survival levels when cooking. It costs 1000 points.
+ Added the Plasma Belt to the Guildwork Store. It can store up to 30 Empty Plasma Vials. It costs 1000 points.
+ Added the Meat Sack to the Guildwork Store. It can store up to 30 Raw Meat and Fish. It costs 1500 points.
+ Added the Actuator Pouch to the Guildwork Store. It stores actuators. It costs 2000 points.
+ Changed the Chef Hat to be a cosmetic item.
+ Added enemy collectible cards to the game. They are dropped from monsters. Normal Cards have a 1 in 100 drop rate and Foil Cards have a 1 in 1000 drop rate.
+ Added in Preni99 the Collector. Players can store their enemy collectible cards here.
+ Changed the Scarf sprite due to a request from the original owner.
Bug Fixes
+ Fixed a bug where if the player's Survival level was lower than 30 they would not receive the extra 30 invisible levels when cooking with a Chef Hat.
+ Fixed a bug where the Chef Hat would not work when cooking on a fire.
+ Fixed a bug where the northernmost Gold Rock by Cactorio was incorrectly placed.
+ Fixed a typo in the Destruction tooltip for Psychic Pulse and Kinetic Pulse.
+ Fixed a bug where having men or women as your Guildwork task would not count certain men and women towards your task.
+ Fixed a bug where players could not finish the Smuggling Situation quest.
Balance Changes
+ Replaced the Damascus Pickaxe with the Damascus Scimitar on the Demon Prince drop table.
+ Replaced the Plasma Belt with the Cursed Claws on the Cursed Yeti drop table.
+ Have reworked the way multi combat drops work. Any player qualifies for a guaranteed drop once they have inflicted damage greater or equal to 5% of the enemy's max health. This guaranteed drop does not include the boss-specific rare drops. Everyone who inflicted more than the 5% threshold will qualify for a chance to get the boss-specific rare drop with the players who dealt the most damage getting the highest chance and the players who dealt the least getting the lowest chance. Only one player will get a roll for the boss-specific drop.