GamePatchNote Digest
CSC | Space MMO Patch Notes — November 5, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Notice: Expansion Wars rewards will be processed 11/6 by end of day PST
All Changes:
Batch Deconstruction
- Batch deconstruction of mods enabled. Group modules and then right-click modules and choose the number of them you wish to deconstruct.
Challenge Rating System: NPC Difficulty Indicator v1
- Introducing the first step in updating the Challenge Rating System - Adding a visual component to NPC difficulty
- To address the current issue of what does Challenge Rating mean, we are in the process of updating it to be a lot more user facing. The first step we are implementing is a visual element to easily determine the challenge of an NPC compared to your current ship loadout.
- WHITE White border signifies that the NPC has little to no chance of defeating your ship in combat
- GREEN Green border signifies that the NPC will put up a fight, but your ship is still more powerful
- YELLOW Yellow border signifies that the NPC is comparable to your ship stats, and the fight will be challenging
- ORANGE Orange border signifies that the NPC is more powerful than your ship, and will defeat your ship fairly quickly
- RED Red border signifies that the NPC is far more powerful than your ship, and will defeat you is little to no time. Best to run!
- In game, the NPC UI border will display the difficulty color of that NPC. The Target window will also display the difficulty color as well. This system is dynamic and will update the visual color difficulty based on your current ship stats.
- This is just the first step into updating the Challenge Rating system. Soon you will also see missions displaying the difficulty based on the objective versus your current ship stats. There is more to come as we continue to update the Challenge Rating System.


Loot System updates
- NEW Ships tab! Now, trade your matrixes in for SE ships, blueprints, and subcomponents. More to come!
- Reward turn ins are now locked by GFI Rank. Raise your GFI Rank to unlock the best rewards!
Misc
- Chat moved to be in front of station panels when opened
- Right-click menu for Galactic Map re-enabled
- Crafting items list now say Max if you reach max skillpoints for items that have no higher invention
- Guild list scroll now starts at top by default
- Asteroids & System items spawn faster
All Fixes:
- Searching Container in Marketplace causing errors - fixed
- Recall assets not letting user dock - fixed
- Quantum Jump not using correct time - fixed
- Local Quantum Jump not deducting TCF under certain conditions - fixed
- Player waypoint marker occasionally not showing up in system map - fixed
- Entering Loadout making ship dissolve in & out if ship is equipped with a skin - fixed
- T2 and T3 Xeno 1 Pulse Scanner and Electrum Pulse X1 Scanner updated so results are more accurate and do not white out
- Stack, split, and consume function while in ship cargo view in space - fixed
Known Issues:
- Using Radiance Station in Sol will make you incapable of docking afterwards. It does not happen all the time but it is possible you will be bugged. IF this happens to you and you are unable to dock at stations the current workaround is to FTL to another system and then use the Home Station button to return to station.