GamePatchNote Digest
CS2D Patch Notes — November 6, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
CS2D update 1.0.1.0 is now online. It fixes some major issues with lag compensation and shot handling in multiplayer games. These fixes should improve the game play a lot for players with high latency (ping > 100).
Moreover the Lua scripting API has been extended with some new and improved commands and hooks.
Changelog
- hudtxtalphafade and hudtxtmove did not work with IDs >= 50
- animation tweens (tween_animate) were not sent correctly to players joining after creation
- SG552/Aug invoked Lua reload hook with mode 0 instead of 1 when reloading while using scope
- Rendering issues with old maps containing the deprecated Info_OldRender entity
- Lag compensation did not work at all on dedicated servers
- Network shot handling for shot packets which arrived too quickly wasn't working correctly
- Lua command addbind is no longer case sensitive (e.g. it now works with "a" and "A")
- Discord link added to main menu
- Server log now also shows Steam login info when a new player connects
- "-" prefix for mp_buymenu to disable the visual buy menu silently
- Lua command removebind (removes a single Lua key)
- Lua command removeallbinds (removes all Lua key binds)
- Additional projectileid paramter for Lua hook "projectile"
- Lua hook "projectile_impact" (when projectiles hit walls/ground)
- Lua key binds which were added AFTER players connected did not work for these clients
- It was possible to add the same Lua key binds multiple times, causing follow up issues
- Physics checkbox removed from server settings (not enough space, too broken)