GamePatchNote Digest
CS2D Patch Notes — February 28, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
CS2D version 1.0.0.8 is now online!
It contains a lot of bugfixes and minor improvements and there's also an experimental* physics mode now which allows you to do fun things:

*) physics mode still has bugs and can potentially even lead to crashes under certain circumstances.
Changelog
- U.S.G.N avatars were not downloaded
- Tile FX did not work for 64px tilesets
- MVP and Assists were not saved properly in stats/rank system
- Mouse spectation disappeared after killcam transition
- Quake shake effect was too long when having a low frame rate
- Bullet shells fade out took too long when having a low frame rate
- Tween duration was capped at 65535 ms for all tweens (cap removed)
- Some tweens did not work properly when having a huge number of dynamic objects (over 32k)
- Lua HTTP request stopped working after first failure
- Server mod cache did not load properly for clients
- Lighting issues when dynamic objects were updated near light sources
- Using the last tile in a tileset with settile command did not work
- Pasting texts with line breaks in editor broke maps (line breaks and tabs are now sripped when pasting)
- Lua hook "shieldhit" led to crash when shield was hit by turret which was not built by a player
- Some Gen_FX / Gen_Weather particles were not visible in map editor anymore
- Decals on walls and obstacles were invisible
- Map background image was invisible in most cases
- Command setbackground did not work properly in most cases
- Map transfer "Overwrite" option not working correctly for clients who disabled downloads completely
- Clients were sometimes able to use wrong maps - added a second checksum validation (after loading map)
- Join hook is now called AFTER map loading (+ new "connect" hook introduced)
- "Quick Play" will now prefer servers with at least 3 human players, lower chance to join empty servers
- "Quick Play" will now exclude servers with non-standard mode maps (everything not as/cs/de)
- Improved "Quick Play" UI
- addbind returns true only when it was added succesfully
- addbind prints console error if key does not exist
- Entity limit in maps increased from 10k to 100k
- When changing sv_specmode the new mode is displayed in center of the screen
- Server leaderboards (in-game top 100 rank list, accessible via ESC-menu)
- mwheeldown and mwheelup addbind keys
- ®path text tag (draws image in chat)
- Chainsaw particles when hitting walls or obstacles
- Physics with Lua support
- Command "damagetile"
- Lua command "raycast"
- Lua command "inPhysicsObject"
- Lua command "closeplayers" (get all players inside a certain radius around a point)
- Lua command "hascloseplayers" (checks if any player is inside a certain radius around a point)
- Lua hook "onhit"
- Lua hook "connect" (when a player STARTS to connect, triggered before "join"-hook)
- Lua hook "clientsetting" (when a player changes settings)
- Lua hook "oncollision"
- Lua hook "oncollisionhit"
- Lua hook "oncollisionenter"
- Lua hook "oncollisionleave"
- "micsupport" parameter for Lua player command (does player have microphone support?)
- "widescreen" parameter for Lua player command (1 if running in widescreen mode, 0 if 4:3 res)
- "windowed" parameter for Lua player command (does player run game in window?)
- "language" parameter for Lua player command (language of the player)
- "language_iso" parameter for Lua player command (ISO code of the language of the player)
- "ticks" parameter for Lua game command (server tick/refresh rate)
- "timeleft" parameter for Lua game command (remaining round time in seconds)