GamePatchNote Digest
CS2D Patch Notes — September 7, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
CS2D v1.0.0.9 is online. This is a maintenance release without fancy new features. Mainly bugfixes and scripting improvements.
Changelog
- FIXED Steam bans were not saved properly & USGN bans were also saved as Steam bans
- FIXED English map voting localization said "sever" instead of "server"
- FIXED Starting a server via commandline set the map to "" when no map was specified in arguments
- FIXED Crash when using Lua "tween_frame" on dedicated servers
- FIXED Crash when using "killplayer" command with no or bad player ID parameter
- FIXED Issues when exceeding string length limit of 255 chars in some commands (new limit: 400 chars)
- FIXED Lua command "tween_rotateconstantly" did not work properly with very low speed values
- ADDED Lua command "tileproperty" (get the property value for a tile frame in the tileset)
- ADDED Lua command "tween_animate" (constant frame animation for spritesheet images)
- ADDED Lua hook "itemfadeout" (when item is being faded out)
- ADDED "maptimeleft" parameter for Lua game command (returns remaining time on map in seconds)
- ADDED "tilesize" parameter for Lua map command (returns size of tiles in current map: 32 or 64)
- ADDED "alpha" parameter for imageparam and object Lua commands (returns alpha transparency)
- CHANGED "name" Lua hook behavior improved for delayed player name changes
- CHANGED hudtxt/hudtxt2 ID limit raised from 50 to 200 (IDs 0-199)
- CHANGED Updated cursors.lua example to use player command instead of deprecated reqcld approach