Crystal Plague Patch Notes — November 26, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update 0.20 Notes
What has been implemented so far:
1) Characters. Now two characters are completely done - the rogue and the warlock.
The Rogue's fighting style is “yoyo”. She actively changes the distance from melee to ranged to maximize damage and control over the battlefield. Her magic ability summons * something * on the battlefield.
The Warlock clearly prefers ranged combat, however some of his skills will work much better near the enemy. “Right place, right time” is the guarantee of victory.
A Knight who prefers close combat is currently in development. His playstyle will be well suited for unhurried and confident clearing of locations.
The character witch is planned for the future. Witch controls creatures for victory.

2) Perk system - in beta. Player's character gains experience for killing monsters, then character's level increases and the player can choose one of two randomly offered passive perks.
What perks give:
improving movement speed, attack speed, accelerating the recharge of abilities, improving the effectiveness of abilities, and a few more options for small enhancements to the character's capabilities.
Enhanced variants are planned which give bigger boots but with some negative effects, for example, greatly increasing the attack, but reducing the movement speed.
3) The system of improving the abilities of the character is in the state of the alpha version, it is necessary to add abilities.
The abilities of each character are divided into 3 types: magic, alchemy, special attack. For each of them, it is possible to find and pick up an improvement in the next location, which slightly (or strongly) changes the mechanics of this ability. The selected improvement will replace the previous one.
It is planned to implement at least three improvements for each ability.
4) Locations. 4 locations are completely finished, another 4 are in the pipeline awaiting placement of lights and assets


5) Enemies. 4 types of enemies are fully prepared, 3 of them with unique behavior.
3 more species with different behaviors are planned.
6) Progress system - beta version. When destroying monsters, you can find a resource - crystal dust. When a character dies, he will lose half of the accumulated crystal dust, and this amount will go to the total amount of the player's profile. The more dust is accumulated in profile, the more improvements will be available on the next run.
7) The system of blessings from the gods - fully implemented, in testing.
At the locations, the player can find the altar of one of the ancient gods. By donating some crystal dust, the player can receive a temporary bonus for damage, healing or leveling up. You will have to choose whether to leave the dust to open the improvement, or get a bonus now, so as not to die and not lose half of scintillated dust.
8) Miscellaneous. In the run, potions of experience, health, mana, crystal dust vials can be obtained from monsters, chests, and various garbage at the location.
And screenshot from future updates :)