Wot I Think: CrossCode
CrossCode News — September 20, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Satirical website Hard Drive once ran a story which poked fun at the long, drawn-out nature of most RPGs. In a hard-hitting investigative report, one player was commended for finally getting to the good shit at the 117-hour mark of a fictional title, while his roommate scoffed at him for only making it mid-way through the game. Like most RPGs, CrossCode is an immense and time-intensive experience. Learning all the facets of its world from the combat system to trading with merchants does take a substantial amount of time, but it also makes every minute of this long stretch of time matter. This is done by framing its story as a game-within-a-game , lightly knocking on the fourth wall rather than blustering through it, showing familiarity with the genre, while subverting it at the same time.
(more…)
