Cosmic Trip Patch Notes — January 2, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
♪ fresh year fresh fixes ♪
Hello friends! Some long-needed fixes for a few issues in the build. Some optimizations added too, which should help scaling into the late-game. Please let us know if you find any issues!

Also, we've added a 'previous-patch' branch, so you can roll back the build and play in case you have some issues.
Changelist:
- updated to unity 2017.2
- updated steamvr
- new shiny crystal material
- improve pfx on drone teleport
- fix error in spaceship menu icons
- fix bugs in macaroon enemy
- fix error in wave spawning
- fix claimer building rotation on spawn
- fix spawned compressor position
- fix issues with controller input breaking
- fix enemy builder trail position on spawn
- fix map unit selection bug
- fix fog reset on death
- optimize various shadow settings
- optimize various physics settings
- optimize drone trail particles
- optimize ectoplant slightly
- optimize many other minor things
Thanks for keeping the reviews and curator reviews up, it helps a lot!
Report bugs or chat about the game here:
FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Discord: https://discord.gg/013jLi10e03zz346o
Twitch Guide: http://steamcommunity.com/app/427240/discussions/0/1290691937712292707/
Manual: https://drive.google.com/file/d/0B6f_9yIrlXIySllOOXR4aURNelU/view?usp=sharing
Stay funky!