GamePatchNote Digest
Corroded Patch Notes — September 20, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Corroded Update 20th September 2017
Congratulations to ITR for winning the September 2017 tournament! And a big thanks to everyone who participated. The next tournament will be held at the end of October. Glory awaits you in Robot Valhalla!
FEATURES
- A new glorious icon has been added for the tournament winner.
- You can now set a custom maximum cap on the framerate in-game. This can be found under the ‘Video’ tab in the options window along with other new graphic settings.
GENERAL
Visual update
- We realized that the room chat was kind of unreadable, so it’s time for a new color scheme.
- Tharuu has had a myriad of small tweaks and updates where the largest change is the look of the danger area and how the platforms sink visually.
- The game lobby has received some visual improvements

BUGS
Custom Game
- Changed default dangerzone multiplier setting to 100%, where it should have been all along!
General
- The lights are no longer shut off before the end screen pops up.
General: robots
- Players no longer seem to get burnt or electrocuted between rounds.
- Fixed issue where some abilities with projectors caused the standard ability to fire simultaneously
- Knockback animations should now only play once.
- Robots no longer snap into victory animations at the end screen.
Steel Mantis
- Fixed a bug which made it possible to fire the Huge Channeled Laser ability after death.
Julez
- Fixed a bug which caused the jump animation to sometimes play an extra time.
- Fixed an issue where the jump animation didn’t play for other players.