Coromon Patch Notes — March 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings, Battle Researchers!
A remaster… already?
Yeah, we know, it’s only been four years.
But here’s the thing: over those four years, everything behind Coromon has evolved. Our tools, our systems, our understanding of what makes the game feel great.
And once we saw how far things had come, especially through developing Coromon: Rogue Planet, we couldn’t ignore it.
We had to bring that evolution back to Velua as well!

*Example taken from Coromon: Rogue Planet, but Coromon will be sharing the same foundation from now! More on that below.
So… what actually changed?
A lot. Like… a lot a lot.
This isn’t just a visual refresh, it’s a full-on upgrade across the entire experience. From how the game looks, to how it feels in your hands, to how quickly you can jump into the action, almost every part of Coromon’s foundation has been rebuilt.
Here’s what you can expect:
Complete UI overhaul across menus, battles, and navigation
Engine upgrades, such as smoother frame pacing, multiple keyboard layouts, improved controller detection
Fully reworked battle quick-actions with smart item suggestions
Expanded input support, including mouse hover, a lot of new hotkeys, and button tooltips
A ton of impactful quality-of-life improvements across the game
Crimsonite is redesigned to align with Coromon: Rogue Planet plans
What does this mean for Coromon: Rogue Planet?
Since Coromon: Rogue Planet is built on the same foundation as Coromon, everything we develop is shared between the two, and that goes both ways.
This new foundation was a big step forward for us. It gives us the flexibility, speed, and tools we need to fully realize what Rogue Planet is meant to be.
And that experience? It’s going to be something special!
The game is still in development, but we’re making exciting progress, and we can’t wait to show you more soon.
If you’re excited for what’s coming, make sure to wishlist Coromon: Rogue Planet and stay up to date as we get closer to launch 🚀
So… where are these patch notes?
Alright, alright, let’s get into it. Be sure to read till the end for some future update teasers as well!
Patch Notes
Complete UI Overhaul

With new engine capabilities in hand, our existing UI felt like it wasn’t making full use of what was now possible, so we rebuilt it from the ground up. The battle UI in particular now surfaces more useful information with fewer button presses.
A few highlights:
All elements in the menu’s can now scale much larger, allowing us to show additional useful information.
A fresh new UI theme.
Button tooltips for faster navigation.
Quick item suggestion buttons in battle and in your squad screen.
The world interface now includes dedicated bind item buttons
A battle UI that shows more information while requiring fewer inputs.
New Foundation
The engine and input layer received major upgrades to support the ambitions of Rogue Planet, and they’re landing here first.
The game now runs at a higher resolution, making it comfortable on full-screen PC monitors and large displays.
Frame pacing was rewritten at the engine level, resulting in noticeably smoother gameplay on desktop.
Mouse hover support is now integrated throughout the UI, improving mouse and touchpad navigation.
Multiple keyboard layouts are now supported, including AZERTY and others.
Native text input is now used wherever you need to type
General game updates

Crimsonite Coromon and environments have been redesigned to align with Rogue Planet.
Coromon can now relearn their level-up moves through Skill Flashes, giving you more flexibility when adjusting movesets.
Coromon encounter zones were reworked to make areas more diverse.
Menu Updates
Messages like “already at max energy” or “no usable items” now appear as compact toast popups near the relevant button, instead of full-screen popups.
Shop quantities now wrap around, so pressing minus at 1 jumps to the maximum, and pressing plus at the maximum returns to 1.
A Coromon’s HP bar will now dynamically change color based on health percentage
A Nickname button was added to the Coromon Storage action menu, so you can rename Coromon directly from storage.
Newly received Coromon now show a “New Coromon” badge in the Coromon Storage grid so you can spot them at a glance.
An “Auto send to storage” toggle is now available for when catching a Coromon when your Squad is already full.
You can now view Coromon back sprites in the database and skin screens.
The Fusebox and Titans now also appear in the database upon encountering them.
A “Claim All” button can now be unlocked on the Milestones screen once you reach the 10th reward tier, letting you collect completed milestones much faster.
The Coromon Database & Skin screen now shows all skins in a grid instead of a list, making navigation much quicker.
Switching Coromon skins in the summary screen is now much easier.
Level Cakes can now be used in bulk from your inventory, so you can level Coromon faster with fewer repeated inputs.
New encounter visuals for Potent and Perfect Coromon
Both Swurmy Rush and Flappy Swurmy received their own title screen and settings screen
Quick item suggestions
Quick item suggestions are now available in both the Squad screen and during battles, making item usage faster and more intuitive.

Instantly access Cakes and Spinners in battle through dedicated quick buttons.
Select a Coromon in your Squad to get smart suggestions, like healing or revive items.
Suggestions favor efficient choices, often picking the cheapest item that gets the job done.
New Battle UI
Battles are now packed with responsive feedback wherever you point, tap, or navigate.
All available actions are visible in one panel, no more pressing a button only to access Skills
Dedicated buttons for smart Cake and Spinner suggestions
You can now quickly inspect the details of a Skill by using hotkeys.
Target crosshairs have been added for clearer target selection feedback for Skills.
Battle weather popups have been redesigned for better readability.
Shoulder buttons can now be used to cycle through and view Coromon details

Balance Changes
Revenge Jaws now triggers on any physical hit, not just contact moves, making it more broadly useful and consistent.
Bug Fixes
Fixed crash that could happen when stacking Spike Trap in battles against multiple Coromon.
Fixed bug where opposing Coromon would eat your Coromon's fruit instead of theirs when using a charge Skill
That’s all for now!
This update marks a huge step forward for Coromon, and we’re incredibly proud of everything we’ve been able to bring into the game. But more importantly…
This is just the beginning.
We’re already working on more updates, with plans for things like:
Even more QoL features
New Coromon skins
New side quests to explore
A catchable Fusebox (👀)
Custom difficulty settings for puzzles
And more surprises along the way

So while Coromon Remastered is a big milestone, it’s far from the final one.
We really hope you enjoy everything in this update, and if you do, you’ll definitely want to keep an eye on what’s coming next. Don’t forget to wishlist Coromon: Rogue Planet!
We’ll see you out there, Battle Researchers. Shine Bright!
- The TRAGSoft Team