Core Keeper Patch Notes — May 7, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1.2.1.2 - Stability Patch
Gameplay
Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects.
Audio
Added a Master volume option.
Miscellaneous
Suppressed excessive log warnings about host not keeping up with the update frequency target.
Bug Fixes
Sprinklers now keep the ground watered even when no players are nearby.
Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers.
The version number in the top right corner is now correctly only shown while the Settings menu is open.
Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again.
Fixed Beds sometimes not properly being unclaimed when a player left the game.
Fixed minions and pets being teleported back to the player when near Cocoons.
Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously.
Fixed an issue where players could still move while being forced to sleep.
Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot.
Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range.
Fixed an issue in Creative worlds where God Mode could not be toggled on.
Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player.
Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive.
Fixed inconsistent PvP hit detection.
Fixed a shader issue causing The Shimmering Frontier biome to look very bland.