Patch 22 - FOV, Audio sliders, Improved puzzle
Confronted Patch Notes — November 11, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone! This patch brings you a FOV slider, more audio sliders, and an improved Chapter 1 puzzle, plus more!
And now this patch is out, I feel comfortable to resume working on Chapter 3 - the Finale - the Full Release! With less distraction ːsteamhappyː
General
The dial puzzle in Chapter 1 now has an additional dial and clues. This will make it more important to realise the solution and significantly reduce the chance of randomly solving it!
On Hard difficulty, I have enabled an autosave before a chase sequence, as it was too punishing before (even on Hard!)
Wood burning material is tiled better for a more realistic effect.

Audio
In the Audio menu, you can now fine tune Music, SFX and Ambience. This is in addition to the Master and Dialogue.
The max volume has been reduced by 25%
All audio sliders now start at the max volume instead of in the middle
Increased the delay to start sprinting pant sfx by 1 second.

Menu options
Field of View (FOV) is now available in the Gameplay menu for you to fine tune to your needs. The default is 75, but the range is 60-90.
All applicable sliders in the menus now have numbers to help you visualise where you want them.
