GamePatchNote Digest
Combots News — June 2, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Fixed
- Fixed an issue where the Gear would slow down in the air
- Axel had trouble clinging to a huge cross-shaped building on the Tokyo map
- Sometimes the energy was split if you used 2 grenade launchers
- The game menu broke when the player accepted the invitation without starting the game
- If you forcibly close the game (like alt+f4), a temporary penalty could be applied
Changed
- Removed camera tilts when turning and moving robots
- Now AI near will fire from the hip when it finds an enemy, rather than aiming and slowing itself down
- Increased air control for all robots
- Remaining damage that was not absorbed by armor now takes away health
- Increased FOV adjustment range
- Improved quality of visual effects
Balance change
- Health is again different for all robots
- Slightly increased the speed of all robots
- Full rebalance of all weapons
- Reduced the speed of projectiles for the Rocket Launcher, Railgun and Laser
- Increased flamethrower range
Shooting rework
- Shooting is now done directly from the camera when playing in first person
- This allows you to have complete control over the projectile, especially if you are shooting ahead at the enemy
- First person weapon placement has also been changed to better suit the new shooting mechanics
- The new weapon placement is also useful when using large FOV values, since the weapon now does not block visibility to the sides
- The healing beam also deals damage only in the center of the screen, “sticking” to surfaces has been removed
- The robot and weapon states have been returned to the screen interface when playing in first person
Weapon overclocking
- Overclocking has replaced weapon upgrades
- With overclocking you can change any weapon characteristics
- Overcharges have also been disabled and are awaiting immediate processing
- For all current upgrades, you will receive botcoins back to your game balance
Energy system rework
- Weapons now use overheat mechanics instead of energy consumption
- This means that now if a weapon is allowed to completely overheat, it will not be possible to use it until it cools down completely
Lobby system rework
- A new method for connecting friends to games minimizes the possibility of disconnection
- The time required to start the game has been reduced, as the connection speed has also been accelerated