Combat Casino Patch Notes — July 14, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- rebuilt every zone, area, and monster from the ground up
- fights no longer have randomly generated monsters
- added mini-mimics that can show up randomly
- new elite type: chilling
- more AI improvements
- monsters can now attack other monsters outside of their faction.
- enemies should no longer heal you
- most enemies block less
- enemies display their weapon type under their name
- NG+ modifiers now show on the map screen
- NG+3+ now generates additional run modifiers
- redesigned new run settings screen
- redesigned finale screen
- doubled Ego gained from clearing areas
- VIPerk Ego boost increased to 10%/lv
- VIPerk Cash boost increased to 10%/lv
- fixed poison wide attacks being as strong as single target
- freeze threshold goes up by 4 every time you get frozen
- player can be frozen
- slots are now gained after every fight
- cost of slots and totems is random between two points
- added fog to fights
- new shield bash animation
- map can be scrolled with W,S, UP and DOWN
- codex can be scrolled with W,S, Up or Down
holding shift increases the speed 5x
- fixed clover not healing really for anything
- hypoheart heals 1%/turn of your health now
- fixed altars overhealing, again
- added code screen for promos
- fixed ego booster not working, sorry!
use code 'bigsorry' for 50k Ego