Combat Casino Patch Notes — July 4, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello! We are getting close to final release with this update. The entire combat system has been completely rewritten. Please provide feedback on combat as it is now, because I can only test so much.
- reworked the entire ability system to normalize difficulty
- totems you can't use no longer drop
- firebug is now a totem, Chilli Pepper
- retainer is now a totem, Turtle Shell
- brutal is now a totem, Monster Claw
- hexmaster is now a totem, Crow Feather
- 14 new perks
- 5 new magic attack sounds
- pauldron doubled to 200 shield
- all shield sources gain buffs from relics
- increased chance of totems from chests
- fixed relic damage bonus
- remade this screen again
- fixed poison calculations, again
- rerolling now removes zapped status
- fixed skip turn button not lighting up after rerolling
- freeze threshold upped to 12
- freeze now decays 1/turn
- frozen has it's own status and icon
- getting a drink now costs 10% cash
- swearing now happens when someone is hit by a crit
- fixed boss monster reels not being as large as they should
- added window scaling to pc versions
check the settings menu
- fancy new mouse for pc version
- added basic pc controls to fights based on Oxytropis' suggestion
Q,W,E to select an ability.
1,2,3,4 to select a target.
S targets self. Tab toggles respin.
Space skips turn.
--hotfix 71--
- fixed crash on startup
--hotfix 72--
- fixed crash on runner screen
- fixed crash on viperk screen
--hotfix 73--
- reduced respins to 1 per fight.
3 per fight was far too powerful and encouraged glass cannons"