Color Chaos Patch Notes — May 25, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone Color Chaos Developer here to tell you about some important changes to the game that have been rolled out in patch 1.1.1.
Firstly the game has been made more accessible and less punishing for new players in both Classic Mode and Turbo Classic Mode. In both of these game modes you will now start with an overshield that allows you to take an extra hit.
I have been tweaking the dificulty of Classic Mode since launch as this is the mode that most players go to first to learn the mechanics of the game. The addition of an overshield Classic Mode and Turbo Classic Mode will make this a much gentler process for new players, and in general will make both gamemodes alot less punishing overall for eveyone else. Chaos Mode and Turbo Chaos Mode remain unchanged however.
Secondly there have been some tweaks to the score values that enemys give upon death. Score values have been doubled in some areas and slighly raised in others. This will allow all players to reach higher scores faster and speed up the rate at which you unlock achivements,creating a greater sense of progression in the game.
More details on the changes mentioned above can be found in the patch notes. http://steamcommunity.com/games/ColorChaos/announcements/detail/883082560910540674
Look out for future updates and feel free to post sugestions over at the discussions page.
Thanks