Closer To Home
Patch notes · News · Live player count
About
Closer To Home is a dialogue-focused surreal horror exploration game. Navigate connections between reality and dreams, look for weird stuff and make friends. There is no reason to fear death.
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Detailed
Players beware, this is a very difficult and self-obscuring game. There is little to no hand-holding or guidance. The majority of the gameplay is dialogue, getting lost, and wandering. It may seem like an incoherent passage in a dark tunnel, but there is an internal logic to all of the mechanisms of the game. I have made a basic guide in the community forum.Find all the pieces of your dad.Befriend a variety of entities. (by talking to them)Figure out where all the children in your town have gone.Talk to people!Investigate the cold breath that seems to come from the cracks under your school.Help out your friends, and set boundaries. (by talking to them)Learn how to use death. (by dying)Enjoy the scenery and vibrant music.Choose when the game is over. Believe the ending you see fit!About the gameCloser To Home is a primarily dialogue-focused surreal horror exploration game. As you navigate the world and talk to its inhabitants you will come into possession of items that allow progression through the game. Ability granting items are explained in inventory descriptions. The world occasionally changes, so be observant of audio and visual changes. Check back in on the world's inhabitants from time to time, as they remember you. Please read the content warnings if you are one to heed them. I made this game entirely on my own, without any prior experience, so do not be surprised if you find a bug here or there. Thanks for checking it out.All music and SFX created by Deltoid.
Patch Notes & Announcements(9)
MINORCLOSER TO HOME IS ONE DOLLLARRRR!!!!!!!!!!!!!!!!
{STEAM_CLAN_IMAGE}/43041776/173e792f6625be7de360e89fc7e16b07ed812706.png Nothing to read here but you should gift the game to any friends who like dismal and disturbing stories like Fear and Hunger, Y
MINORAchievements Are LIVE!!!! EVERYONE, START DOING THE THING I CAN'T SAY!
Haha thank you Game Maker Studios 2 for making the steam api super easy and also for making sure that updates to the software don't ruin older projects.{STEAM_CLAN_IMAGE}/43041776/4b9ba2ab2a586d64d4b8
MINORОБНОВЛЕНИЕ ГИЗА -- Русский Перевод || THE GIZA UPDATE -- Russian Localization
Thank you Giza for translating Closer To Home! After months of diligently translating the dialogue (4k lines!!!), all menu systems, all user interfaces, all prompts, Giza has successfully translated t
MINORDO NOT TRY to get achievements yet. I'm working on them
The achievements have to be published before I can test them. They'll be "achievable" in a soon-to-come major update :)
MINORWindow Sizing and Grass Performance
New pause menu options for changing window size. Performance intensive outdoor areas containing grass may now have the grass turned off Mac users can force fullscreen with fn+f
MINORRe-done-did the inventory
Inventory redesigned to look way better and contain the recent player thoughts. Examples: Skateboard added to inventory. There's my bus Return to rabbit with the gift Inventory is now fully navigable
MAJORMajor! (major) Update: Maps, Inventory, Cosmetics, and more!
In the interest of making the game more accessible while retaining the overall vision and aesthetic I have implemented a few systems and changes that will dramatically affect how the game is experienc
MINORCloser To Home Has Been Released!
I'm psyched to announce the official release of Closer To Home! There was an update just before the release, which I'll cover below the release trailer: Updates: Fixed a crash when interacting with fr
MAJORFIRST Big Pre-Launch Update
Some final updates before launch: User-customizeable controls w/ appropriately responding interface prompts throughout the entire game Changed menu music A new song in father's den Alternate ending to
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