Climb Patch Notes — June 23, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi, we wanted to first of all give a big thank you to everyone that has given us feedback on the game (both negative and positive!), its super fun to see people taking time to comment on something we've made!
We know the game has very limited content right now - we released with only the core mechanics because we didn't really expect so many people to try it out and we also think that every good game builds on the foundation of something strong.
We enjoyed the base gameplay of our game a lot when we played it in the office but wanted to get a second opinion in case we just had a bad case of home blindness* (which is actually quite common when you're making a game).
We expected to get a few (2-3?) players that would give us feedback but here we are...
But this is great (for us, and in the end for the game and you as players) because we have gotten so much feedback and suggestions that it feels like we can keep creating content for a few years (with a steady stream of releases ofc) around this core!
In the end, this is what WE think early access means - getting a really early product in the hands of the community and listening to their feedback to help shape the game.
If you want to chat with us or leave your suggestions on what we should focus on (we heard from you guys that friends games was more anticipated than we expected which is the reason we went all in to get that updated before the weekend for example) then please join our Discord!
See you at : https://discord.gg/wqwtDCf
Cheers!
The Sweet Team
*When we no longer see the flaws (or strengths) in our homes, we reach a state that the Swedes call “home blind.”