Clazer Patch Notes — April 11, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We are happy to announce our first big update!
Clazer 2.0 brings a bunch of new content and features including new guns, hand rendering, shotgun reloading, two-handed shotgun mechanics, laser pointers, and even more realism.
We have also blasted some of those pesky bugs!
Our new update fully supports the HTC Vive, Oculus Rift with Touch, and Oculus Rift with Xbox Controller.



Patch Notes :
New Shotguns
• New 20 gauge Side by Side
• New 28 gauge Over Under
• Shotgun table for swapping between weapons
• Each shotgun has an optional laser pointer
o Swipe down on Vive touch-pad
o Press B on Xbox controller when using Oculus
Hand Rendering
• Your hands are now tracked and rendered when playing with Vive or
Oculus motion controllers.
• Hand animations for holding each shotgun, holding the barrel, pulling trigger, and reloading.
• Full support for right or left handed shooters
Shotgun Mechanics (Reloading / Recoil / Doubled-Handed)
• All shotguns have new reloading animations and mechanics.
o Use both hands to reload when using motion controllers.
• Added shotgun recoil to each shotgun
• Added optional double-handed shotgun holding mechanics
New Tutorial
• Added a new tutorial in the menu that teaches the basic mechanics of the simulation.
• Added a new tutorial in Skeet that explains the UI
Misc.
• There are new muzzle and projectile effects for each shotgun
• Improved shotgun rendering / lighting
• Added voice over audio throughout each simulation mode
• Added a pull command for more instant, on demand clay pulls
• Changed shotgun fire SFX to 3D sound
Bugs
• Removed high peaking winds from ambient audio
• Clay machines are now properly shown on the UI before calling pull in Five Stand
• Fixed rare issues occurring in competition mode
• Misc. minor bug fixes