v1.4 Released - Patch Notes Inside
Clash of the Monsters Patch Notes — April 18, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
v1.4 is now live and the game is getting more and more stable, and more and more balanced. We still have a list of critical polish items to address, and are working as fast as we can to get all of this patched in. As soon as we work through these items we will begin releasing more characters, stages, and features. Thanks as always!
-Fixed a bug that was allowing some characters to combo crouching normals. This alleviates some of the infinite stun combos that have been discovered.
-Fixed a bug that was causing Living Dead to get stuck in an infinite animation when performing his standing 3 normal when controlled by the CPU.
-Living Dead’s Zombie Bite special (meter version included) is now safe. Hit Stun has increased from 10 frames to 50 and now leaves Living Dead at a slight frame advantage upon exiting the move.
-Bride of Dracula’s standing 1 and 2 now have decreased hit stuns.
-Bones' standing 1 has a slightly decreased hit stun.
-Invisible Man’s standing 1 has a slightly decreased hit stun.
-Living Dead’s standing 1 has a slightly decreased hit stun.
-Cooldown on Nosferatu’s Trance has been increased from 1.5 seconds to 2 seconds. The infinite stun combo is now as dusty as Count Orlok!