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Citystate II is a simulation, strategy game from Andy Sztark. Track patch notes, hotfixes, and live concurrent player count on GamePatchNote.
Patch Notes & Announcements(30)
MINORCitystate Metropolis - Q1 2026
I’m very excited to announce that the Steam page for Citystate Metropolis is now up! Curved roads, procedural buildings, grid-less zoning and true traffic simulation are on the menu. Check out the tra
MAJORPatch 1.4.3b
Quick patch, primarily to fix the population freezing at 1. When hitting 150k population most systems would stop to work. It was impossible to unlock the new school building. Fixed zoning cubes turnin
MAJORUpdate 1.4.3 - Large school, Large hospital, New skyscrapers
NEW Added a large hospital with a capacity of 800. (2.5x the default stage 2 hospital). Unlocks with 200,000 city population and 95 health score. Added a large elementary school with a capacity of 5,4
MAJORPatch 1.4.2b
Bug fixes Very large cities were running at low FPS. Fixed an issue with the pathfinding methods of service and emergency vehicles and decreased their spawning rate. Floating building: When a public h
MAJORUpdate 1.4.2 - Waste Management & German Localization
NEW Added Waste Management. Garbage disposal facilities become required above 7,500 population. 3 options: A landfill (cheap but very low capacity), an incinerator (heavy pollution, high capacity) and
MAJORPatch 1.4.1b
A quick summer patch fixing up what you guys have reported in the last weeks. Fixed several issues affecting highway access roads. Highway were being destroyed when surrounding roads were changed. It
MAJORUpdate 1.4.1 - Leisure buildings, Wind turbine, Bug fixes
NEW Added a public pool Added a wind turbine Added beach props Added a tennis court Added a holodeck building Added a slider to manually set the exact time of day. Added arrows above functional road c
MAJORPatch 1.4.0b
A quick patch fixing a list of bugs (for once there were not so many of them and nothing major) and a short note to talk about the future of the game. Fixes and Changes Mixed use zones had a reduced s
MAJORUpdate 1.4.0 - Mixed-use zoning, driving mode and unique buildings
NEW Mixed Use Zones We can now build mixed use lots. Work similarly to the classic RCI zones and have 4 stages. Developers can build 2 types: a mix of retail jobs and middle income housing or a mix of
MAJORPatch 1.3d
Fixed the infinite city loading screen: If you were switching from a standard size map to a large map Nation the cities were created using the wrong terrain data. Or, if at the moment of opening the c
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